이름 |
설명 |
A |
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AboutWindow |
Defines a about us window. |
ActionGameWindow |
Defines a game window for FPS and TPS games. |
AndroidGUIHighlight |
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AntMenuWindow |
Defines a system game menu. |
AppDelegate |
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Asteroid |
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AttackingFleet |
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AttackingFleetToMerge |
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AttackingShip |
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AutoHopManager |
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AvatarController |
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B |
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Ball |
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BasicGameController |
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Battle |
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Beam |
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BlockControls |
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Board |
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Board.ReadOnlyBoard |
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Bob |
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Boid |
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BoidLeader |
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BoidsLeader |
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BoidsSimulation |
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BrainHelp |
Help handles pop-up bubbles showing how to play currently started minigame. Attach this scrip to Neuron character. \author: Milan Doležal |
BrainHelpSettings |
Help settings sets initial parameters of help bubble GUI texture. \author: Milan Doležal |
Bullet |
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ChessStep |
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CnvText |
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Commander |
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Cube |
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CursorCircle |
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CursorReference |
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CursorSize |
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CursorUI |
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D |
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DebugDrawOptionsWindow |
Defines a "Debug Draw Options" window. |
DefendingShip |
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DontDestroy |
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DynamicCreatedMapExample |
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Elem |
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Engine |
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EngineLogoWindow |
Defines a NeoAxis Engine Logo window. |
EntryPoint |
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Eraser |
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ExampleCustomInputDevice |
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ExampleCustomInputDeviceSpecialEvent |
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Explosion |
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Faction |
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FactionType |
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Figure |
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FileHandler |
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Fleet |
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GameCamera |
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GameConstants |
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GameContext |
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GameEngineApp |
Defines a game application. |
GameLogicTests |
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GameStart |
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GameStatistic |
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GameWindow |
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HopnetGame |
This is the main type for your game |
IconBillboarding |
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InputController |
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JigsawPuzzleGameWindow |
Defines a game window for Jigsaw Puzzle Game Example |
JigsawPuzzleGameWindow.ScreenMessage |
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KinectPlayer |
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LandingFleet |
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LandingShip |
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Life |
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LightSwitch |
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Link |
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Load |
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Loader |
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MainCamera |
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MainMenuWindow |
Defines a main menu. |
MainWindow |
Interaction logic for MainWindow.xaml |
Manager_Chat |
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Manager_Main |
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MapsWindow |
Defines a window of map choice. |
MenuWindow |
Defines a system game menu. |
MergingShip |
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Message |
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MessageBoxWindow |
Defines a "MessageBox" window. |
MiniMap |
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MinigameProperties |
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MinigameStatistics |
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Minigames |
List of properties of all minigames. |
MinigamesConfigurator |
Defines content of MinigamesConfiguratorEditor |
MinigamesConfiguratorEditor |
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MinigamesGUI |
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MinigamesGUIIconsActions |
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MultiplayerLobbyWindow |
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MultiplayerLobbyWindow.MapItem |
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MultiplayerLoginWindow |
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NEWBrainHelp |
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NetworkManager |
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OptionsWindow |
Defines a window of options. |
OptionsWindow.ShadowTechniqueItem |
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PatrolCube |
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PatrolLighSwitch |
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Planet |
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PlanetInfo |
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PlanetStatModifier |
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Player |
Klasa gracza |
PlayerConfig |
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PostEffectsWindow |
Defines a "PostEffects" window. |
ProductLogoWindow |
Defines a your project logo window. |
Program |
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Quarto |
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QuartoStep |
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RTSGameWindow |
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RenderCameraToFile |
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ResourceBar |
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ResourceText |
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Room |
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SavePictureGUI |
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SceneLoader |
For loading scenes and fading |
SelectionManager |
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SelectionRectangle |
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Ship |
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ShipExplosion |
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SnowFlake |
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Sphere |
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SplashScreen |
Only for transition into main scene... No important stuff should be created or initialized here GMC is initialized here, but only for `fade-in` effect in main. |
StarSystem |
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Systems |
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Systems.GamePacket |
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Systems.PacketData |
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Systems.PacketServer |
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TextGUI |
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Tile |
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TravelingShip |
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TravellingFleet |
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TurretDemoGameWindow |
Defines a game window for TurretDemo |
World |
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WorldLoadSaveWindow |
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X_MinigamesGUIIconsActions |
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deBug |
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