프로퍼티 | 타입 | 설명 | |
---|---|---|---|
ScoreInCurrentGame | int | ||
idleJumpPlatformRadius | float | ||
isFirstPlatformBehindPlayer | bool | ||
modelPosition | Game.Hero | ||
newGameCounter | Stopwatch | ||
platformRadius | float |
메소드 | 설명 | |
---|---|---|
CheckPlayerOnPlatformPosition ( List |
||
DebugInputUpdate ( List |
||
Draw ( SpriteBatch spriteBatch, SpriteFont font, Game.Camera camera ) : void | ||
KinectPlayer ( Vector3 platformData ) : System | ||
KinectUpdate ( Game.KinectData kinectData ) : void | ||
LoadContent ( ContentManager content ) : void | ||
NewGameDataReset ( ) : void | ||
SetJumpSafeZone ( ) : void | ||
SetPlatformToPlatformMoveTime ( float platformSpeed, float distanceBetweenRows, float timerUpdate, float distanceBetweenPlatforms ) : void | ||
Update ( List |
||
WaitForPlatformEnd ( List |
메소드 | 설명 | |
---|---|---|
AfterJumpReset ( ) : void | ||
CheckJumpForward ( Microsoft.Kinect.Skeleton skeleton ) : void | ||
CheckLeftHandUp ( Microsoft.Kinect.Skeleton skeleton ) : void | ||
CheckPlayerStance ( Microsoft.Kinect.Skeleton skeleton ) : void | ||
CheckRightHandUp ( Microsoft.Kinect.Skeleton skeleton ) : void | ||
IsBehindFirstPlatform ( List |
||
NyanMoveRight ( ) : void | ||
NyanPositionReset ( ) : void | ||
PerformHorizontalJump ( ) : void | ||
PerformIdleJump ( ) : void | ||
PerformJump ( ) : void | ||
UpdateProgressBarColor ( ) : void | ||
UpdateProgressBarWidth ( ) : void |
public CheckPlayerOnPlatformPosition ( List |
||
platformList | List |
|
리턴 | void |
public DebugInputUpdate ( List |
||
platformList | List |
|
리턴 | void |
public Draw ( SpriteBatch spriteBatch, SpriteFont font, Game.Camera camera ) : void | ||
spriteBatch | SpriteBatch | |
font | SpriteFont | |
camera | Game.Camera | |
리턴 | void |
public KinectPlayer ( Vector3 platformData ) : System | ||
platformData | Vector3 | |
리턴 | System |
public KinectUpdate ( Game.KinectData kinectData ) : void | ||
kinectData | Game.KinectData | |
리턴 | void |
public LoadContent ( ContentManager content ) : void | ||
content | ContentManager | |
리턴 | void |
public SetPlatformToPlatformMoveTime ( float platformSpeed, float distanceBetweenRows, float timerUpdate, float distanceBetweenPlatforms ) : void | ||
platformSpeed | float | |
distanceBetweenRows | float | |
timerUpdate | float | |
distanceBetweenPlatforms | float | |
리턴 | void |
public Update ( List |
||
platformList | List |
|
camera | Game.Camera | |
리턴 | void |
public WaitForPlatformEnd ( List |
||
platformList | List |
|
리턴 | void |