C# 클래스 Game.HopnetGame

This is the main type for your game
상속: Microsoft.Xna.Framework.Game
파일 보기 프로젝트 열기: soltys/hopnet 1 사용 예제들

공개 메소드들

메소드 설명
HopnetGame ( ) : System

보호된 메소드들

메소드 설명
Draw ( GameTime gameTime ) : void

This is called when the game should draw itself.

Initialize ( ) : void

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base. Initialize will enumerate through any components and initialize them as well.

LoadContent ( ) : void
UnloadContent ( ) : void

UnloadContent will be called once per game and is the place to unload all content.

Update ( GameTime gameTime ) : void

비공개 메소드들

메소드 설명
CreatePlatforms ( int platformCount, float firstPlatformPosition, float distanceBetweenPlatforms, float zDistance, bool platformSettings ) : void
DrawBackground ( SpriteBatch spriteBatch ) : void
KinectAllFramesReady ( object sender, AllFramesReadyEventArgs imageFrames ) : void
LoadConfigFile ( ) : void

LoadContent will be called once per game and is the place to load all of your content.

MovePlatforms ( ) : void
NewGameSettingsReset ( ) : void
PreparePlatformsForNewGame ( ) : void
RemovePlatformsAtEnd ( ) : void
RotatePlatforms ( ) : void

메소드 상세

Draw() 보호된 메소드

This is called when the game should draw itself.
protected Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
리턴 void

HopnetGame() 공개 메소드

public HopnetGame ( ) : System
리턴 System

Initialize() 보호된 메소드

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base. Initialize will enumerate through any components and initialize them as well.
protected Initialize ( ) : void
리턴 void

LoadContent() 보호된 메소드

protected LoadContent ( ) : void
리턴 void

UnloadContent() 보호된 메소드

UnloadContent will be called once per game and is the place to unload all content.
protected UnloadContent ( ) : void
리턴 void

Update() 보호된 메소드

protected Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
리턴 void