Method | Description | |
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HopnetGame ( ) : System |
Method | Description | |
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Draw ( |
This is called when the game should draw itself.
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Initialize ( ) : void |
Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base. Initialize will enumerate through any components and initialize them as well.
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LoadContent ( ) : void | ||
UnloadContent ( ) : void |
UnloadContent will be called once per game and is the place to unload all content.
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Update ( |
Method | Description | |
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CreatePlatforms ( int platformCount, float firstPlatformPosition, float distanceBetweenPlatforms, float zDistance, bool platformSettings ) : void | ||
DrawBackground ( |
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KinectAllFramesReady ( object sender, AllFramesReadyEventArgs imageFrames ) : void | ||
LoadConfigFile ( ) : void |
LoadContent will be called once per game and is the place to load all of your content.
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MovePlatforms ( ) : void | ||
NewGameSettingsReset ( ) : void | ||
PreparePlatformsForNewGame ( ) : void | ||
RemovePlatformsAtEnd ( ) : void | ||
RotatePlatforms ( ) : void |
protected Draw ( |
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gameTime | Provides a snapshot of timing values. | |
return | void |
protected Update ( |
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gameTime | ||
return | void |