메소드 |
설명 |
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CharacterCheck ( string name ) : bool |
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CharacterCheck ( byte buff ) : void |
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CharacterCreate ( ) : void |
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CharacterDelete ( ) : void |
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CharacterListing ( ) : void |
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CharacterRestore ( ) : void |
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CheckCharStats ( character ch ) : void |
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CheckFile ( ) : void |
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GetFriendsList ( ) : void |
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GetGuildData ( ) : void |
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InGameSuccess ( ) : void |
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InsertInt ( ) : void |
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InsertStr ( ) : void |
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LoadGrabPet ( ) : void |
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LoadJobData ( ) : void |
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LoadMessage ( ) : void |
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LoadTransport ( ) : void |
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LoadUnions ( ) : void |
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LoadWeather ( ) : void |
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LoginScreen ( ) : void |
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PlayerDataLoad ( ) : void |
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SaveGuideInfo ( ) : void |
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SavePlayerExperince ( ) : void |
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SavePlayerHPMP ( ) : void |
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SavePlayerInfo ( ) : void |
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SetStat ( ) : void |
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Systems ( ) : System |
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UpdateHp ( ) : void |
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UpdateHp ( character Character ) : void |
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UpdateIntelligenceInfo ( sbyte amount ) : void |
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UpdateMp ( ) : void |
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UpdateStrengthInfo ( sbyte amount ) : void |
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UpdateXY ( ) : void |
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checkSameChar ( string name, int id ) : void |
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