C# (CSharp) Game Namespace

Nested Namespaces

Game.Android
Game.AntWars
Game.BattleTactics
Game.Buf
Game.Command
Game.Content
Game.Core
Game.Data
Game.Desktop
Game.Ecs
Game.Effect
Game.Entity
Game.Events
Game.Extensions
Game.Facade
Game.Fight
Game.Fsm
Game.Gameplay
Game.Generator
Game.Graphics
Game.Hooks
Game.Input
Game.Item
Game.Managers
Game.Model
Game.NET
Game.Properties
Game.Providers
Game.QuatroGreenGameGUI
Game.SM
Game.Shared
Game.SlingSystem
Game.State
Game.TankBlaster
Game.Tests
Game.TicTacToe
Game.Transformers
Game.UI
Game.Ui
Game.UnityWrapper
Game.Utilities
Game.Utils
Game.Web

Classes

Name Description
A
AboutWindow Defines a about us window.
ActionGameWindow Defines a game window for FPS and TPS games.
AndroidGUIHighlight
AntMenuWindow Defines a system game menu.
AppDelegate
Asteroid
AttackingFleet
AttackingFleetToMerge
AttackingShip
AutoHopManager
AvatarController
B
Ball
BasicGameController
Battle
Beam
BlockControls
Board
Board.ReadOnlyBoard
Bob
Boid
BoidLeader
BoidsLeader
BoidsSimulation
BrainHelp Help handles pop-up bubbles showing how to play currently started minigame. Attach this scrip to Neuron character. \author: Milan Doležal
BrainHelpSettings Help settings sets initial parameters of help bubble GUI texture. \author: Milan Doležal
Bullet
ChessStep
CnvText
Commander
Cube
CursorCircle
CursorReference
CursorSize
CursorUI
D
DebugDrawOptionsWindow Defines a "Debug Draw Options" window.
DefendingShip
DontDestroy
DynamicCreatedMapExample
Elem
Engine
EngineLogoWindow Defines a NeoAxis Engine Logo window.
EntryPoint
Eraser
ExampleCustomInputDevice
ExampleCustomInputDeviceSpecialEvent
Explosion
Faction
FactionType
Figure
FileHandler
Fleet
GameCamera
GameConstants
GameContext
GameEngineApp Defines a game application.
GameLogicTests
GameStart
GameStatistic
GameWindow
HopnetGame This is the main type for your game
IconBillboarding
InputController
JigsawPuzzleGameWindow Defines a game window for Jigsaw Puzzle Game Example
JigsawPuzzleGameWindow.ScreenMessage
KinectPlayer
LandingFleet
LandingShip
Life
LightSwitch
Link
Load
Loader
MainCamera
MainMenuWindow Defines a main menu.
MainWindow Interaction logic for MainWindow.xaml
Manager_Chat
Manager_Main
MapsWindow Defines a window of map choice.
MenuWindow Defines a system game menu.
MergingShip
Message
MessageBoxWindow Defines a "MessageBox" window.
MiniMap
MinigameProperties
MinigameStatistics
Minigames List of properties of all minigames.
MinigamesConfigurator Defines content of MinigamesConfiguratorEditor
MinigamesConfiguratorEditor
MinigamesGUI
MinigamesGUIIconsActions
MultiplayerLobbyWindow
MultiplayerLobbyWindow.MapItem
MultiplayerLoginWindow
NEWBrainHelp
NetworkManager
OptionsWindow Defines a window of options.
OptionsWindow.ShadowTechniqueItem
PatrolCube
PatrolLighSwitch
Planet
PlanetInfo
PlanetStatModifier
Player Klasa gracza
PlayerConfig
PostEffectsWindow Defines a "PostEffects" window.
ProductLogoWindow Defines a your project logo window.
Program
Quarto
QuartoStep
RTSGameWindow
RenderCameraToFile
ResourceBar
ResourceText
Room
SavePictureGUI
SceneLoader For loading scenes and fading
SelectionManager
SelectionRectangle
Ship
ShipExplosion
SnowFlake
Sphere
SplashScreen Only for transition into main scene... No important stuff should be created or initialized here GMC is initialized here, but only for `fade-in` effect in main.
StarSystem
Systems
Systems.GamePacket
Systems.PacketData
Systems.PacketServer
TextGUI
Tile
TravelingShip
TravellingFleet
TurretDemoGameWindow Defines a game window for TurretDemo
World
WorldLoadSaveWindow
X_MinigamesGUIIconsActions
deBug