Name |
Description |
A |
|
AboutWindow |
Defines a about us window. |
ActionGameWindow |
Defines a game window for FPS and TPS games. |
AndroidGUIHighlight |
|
AntMenuWindow |
Defines a system game menu. |
AppDelegate |
|
Asteroid |
|
AttackingFleet |
|
AttackingFleetToMerge |
|
AttackingShip |
|
AutoHopManager |
|
AvatarController |
|
B |
|
Ball |
|
BasicGameController |
|
Battle |
|
Beam |
|
BlockControls |
|
Board |
|
Board.ReadOnlyBoard |
|
Bob |
|
Boid |
|
BoidLeader |
|
BoidsLeader |
|
BoidsSimulation |
|
BrainHelp |
Help handles pop-up bubbles showing how to play currently started minigame. Attach this scrip to Neuron character. \author: Milan Doležal |
BrainHelpSettings |
Help settings sets initial parameters of help bubble GUI texture. \author: Milan Doležal |
Bullet |
|
ChessStep |
|
CnvText |
|
Commander |
|
Cube |
|
CursorCircle |
|
CursorReference |
|
CursorSize |
|
CursorUI |
|
D |
|
DebugDrawOptionsWindow |
Defines a "Debug Draw Options" window. |
DefendingShip |
|
DontDestroy |
|
DynamicCreatedMapExample |
|
Elem |
|
Engine |
|
EngineLogoWindow |
Defines a NeoAxis Engine Logo window. |
EntryPoint |
|
Eraser |
|
ExampleCustomInputDevice |
|
ExampleCustomInputDeviceSpecialEvent |
|
Explosion |
|
Faction |
|
FactionType |
|
Figure |
|
FileHandler |
|
Fleet |
|
GameCamera |
|
GameConstants |
|
GameContext |
|
GameEngineApp |
Defines a game application. |
GameLogicTests |
|
GameStart |
|
GameStatistic |
|
GameWindow |
|
HopnetGame |
This is the main type for your game |
IconBillboarding |
|
InputController |
|
JigsawPuzzleGameWindow |
Defines a game window for Jigsaw Puzzle Game Example |
JigsawPuzzleGameWindow.ScreenMessage |
|
KinectPlayer |
|
LandingFleet |
|
LandingShip |
|
Life |
|
LightSwitch |
|
Link |
|
Load |
|
Loader |
|
MainCamera |
|
MainMenuWindow |
Defines a main menu. |
MainWindow |
Interaction logic for MainWindow.xaml |
Manager_Chat |
|
Manager_Main |
|
MapsWindow |
Defines a window of map choice. |
MenuWindow |
Defines a system game menu. |
MergingShip |
|
Message |
|
MessageBoxWindow |
Defines a "MessageBox" window. |
MiniMap |
|
MinigameProperties |
|
MinigameStatistics |
|
Minigames |
List of properties of all minigames. |
MinigamesConfigurator |
Defines content of MinigamesConfiguratorEditor |
MinigamesConfiguratorEditor |
|
MinigamesGUI |
|
MinigamesGUIIconsActions |
|
MultiplayerLobbyWindow |
|
MultiplayerLobbyWindow.MapItem |
|
MultiplayerLoginWindow |
|
NEWBrainHelp |
|
NetworkManager |
|
OptionsWindow |
Defines a window of options. |
OptionsWindow.ShadowTechniqueItem |
|
PatrolCube |
|
PatrolLighSwitch |
|
Planet |
|
PlanetInfo |
|
PlanetStatModifier |
|
Player |
Klasa gracza |
PlayerConfig |
|
PostEffectsWindow |
Defines a "PostEffects" window. |
ProductLogoWindow |
Defines a your project logo window. |
Program |
|
Quarto |
|
QuartoStep |
|
RTSGameWindow |
|
RenderCameraToFile |
|
ResourceBar |
|
ResourceText |
|
Room |
|
SavePictureGUI |
|
SceneLoader |
For loading scenes and fading |
SelectionManager |
|
SelectionRectangle |
|
Ship |
|
ShipExplosion |
|
SnowFlake |
|
Sphere |
|
SplashScreen |
Only for transition into main scene... No important stuff should be created or initialized here GMC is initialized here, but only for `fade-in` effect in main. |
StarSystem |
|
Systems |
|
Systems.GamePacket |
|
Systems.PacketData |
|
Systems.PacketServer |
|
TextGUI |
|
Tile |
|
TravelingShip |
|
TravellingFleet |
|
TurretDemoGameWindow |
Defines a game window for TurretDemo |
World |
|
WorldLoadSaveWindow |
|
X_MinigamesGUIIconsActions |
|
deBug |
|