Property | Type | Description | |
---|---|---|---|
EndPosition | |||
ID | int | ||
JustEntered | bool | ||
StartPosition | |||
UnitySelectionRectangle | UnitySelectionRectangle | ||
___DestinationX10 | System.Single | ||
___DestinationZ10 | System.Single | ||
___NewP10 | |||
___NewS10 | |||
___StartX10 | System.Single | ||
___StartZ10 | System.Single | ||
frame | int |
Method | Description | |
---|---|---|
Rule0 ( float dt, |
||
Rule1 ( float dt, |
||
SelectionRectangle ( |
||
Update ( float dt, |
public Rule0 ( float dt, |
||
dt | float | |
world | ||
return | void |
public Rule1 ( float dt, |
||
dt | float | |
world | ||
return | void |
public SelectionRectangle ( |
||
world | ||
StartP | UnityEngine | |
return | Casanova.Prelude |
public Update ( float dt, |
||
dt | float | |
world | ||
return | void |
public Vector3,UnityEngine StartPosition | ||
return |
public UnitySelectionRectangle UnitySelectionRectangle | ||
return | UnitySelectionRectangle |