Property | Type | Description | |
---|---|---|---|
BoundaryX | |||
BoundaryY | |||
CameraMovementSensitivity | System.Single | ||
DefaultPos | |||
HorizontalSpeed | System.Single | ||
ID | int | ||
IsZooming | System.Boolean | ||
JustEntered | bool | ||
MaxVelocity | System.Single | ||
MaxX | System.Single | ||
MaxY | System.Single | ||
MaxZ | System.Single | ||
MaxZoomLevel | |||
MinX | System.Single | ||
MinY | System.Single | ||
MinZ | System.Single | ||
MinusSpeed | System.Single | ||
PlusSpeed | System.Single | ||
RotationDegree | System.Single | ||
ScreenHeight | |||
ScreenWidth | |||
ShakingTime | System.Single | ||
UnityCamera | UnityCamera | ||
VerticalSpeed | System.Single | ||
ZoomFactor | System.Single | ||
ZoomLevel | |||
ZoomSensitivity | |||
___adjustment10 | System.Single | ||
___adjustment11 | System.Single | ||
___adjustment12 | System.Single | ||
___adjustment13 | System.Single | ||
___biggestFloat10 | System.Single | ||
___biggestFloat11 | System.Single | ||
___biggestFloat12 | System.Single | ||
___biggestFloat13 | System.Single | ||
___levelLength00 | System.Single | ||
___levelLength01 | System.Single | ||
___newPosition10 | |||
___newPosition11 | |||
___newPosition12 | |||
___newPosition13 | |||
___newRotation00 | System.Single | ||
___newRotation01 | System.Single | ||
___newY00 | System.Single | ||
___newY01 | System.Single | ||
___nextRotation00 | System.Single | ||
___nextRotation01 | System.Single | ||
___nextY00 | System.Single | ||
___nextY01 | System.Single | ||
___prevRotation00 | System.Single | ||
___prevRotation01 | System.Single | ||
___prevY00 | System.Single | ||
___prevY01 | System.Single | ||
___x01 | System.Single | ||
___x02 | System.Single | ||
___y00 | System.Single | ||
___z00 | System.Single | ||
count_down5 | System.Single | ||
count_down6 | System.Single | ||
count_down7 | System.Single | ||
frame | int |
Method | Description | |
---|---|---|
MainCamera ( ) : Casanova.Prelude | ||
MainCamera ( System minX, System maxX, System minY, System minZ, System maxZ ) : Casanova.Prelude | ||
MainCamera ( UnityEngine ship_pos ) : Casanova.Prelude | ||
Rule0 ( float dt, |
||
Rule1 ( float dt, |
||
Rule2 ( float dt, |
||
Rule3 ( float dt, |
||
Rule4 ( float dt, |
||
Rule5 ( float dt, |
||
Rule6 ( float dt, |
||
Update ( float dt, |
||
parallelMethod000 ( float dt, |
||
parallelMethod001 ( float dt, |
||
parallelMethod110 ( float dt, |
||
parallelMethod111 ( float dt, |
||
parallelMethod112 ( float dt, |
||
parallelMethod113 ( float dt, |
||
parallelMethod114 ( float dt, |
||
parallelMethod115 ( float dt, |
||
parallelMethod116 ( float dt, |
||
parallelMethod117 ( float dt, |
public MainCamera ( System minX, System maxX, System minY, System minZ, System maxZ ) : Casanova.Prelude | ||
minX | System | |
maxX | System | |
minY | System | |
minZ | System | |
maxZ | System | |
return | Casanova.Prelude |
public MainCamera ( UnityEngine ship_pos ) : Casanova.Prelude | ||
ship_pos | UnityEngine | |
return | Casanova.Prelude |
public Rule0 ( float dt, |
||
dt | float | |
world | ||
return | void |
public Rule1 ( float dt, |
||
dt | float | |
world | ||
return | void |
public Rule2 ( float dt, |
||
dt | float | |
world | ||
return | void |
public Rule3 ( float dt, |
||
dt | float | |
world | ||
return | void |
public Rule4 ( float dt, |
||
dt | float | |
world | ||
return | void |
public Rule5 ( float dt, |
||
dt | float | |
world | ||
return | void |
public Rule6 ( float dt, |
||
dt | float | |
world | ||
return | void |
public Update ( float dt, |
||
dt | float | |
world | ||
return | void |
public parallelMethod000 ( float dt, |
||
dt | float | |
world | ||
return | void |
public parallelMethod001 ( float dt, |
||
dt | float | |
world | ||
return | void |
public parallelMethod110 ( float dt, |
||
dt | float | |
world | ||
return | void |
public parallelMethod111 ( float dt, |
||
dt | float | |
world | ||
return | void |
public parallelMethod112 ( float dt, |
||
dt | float | |
world | ||
return | void |
public parallelMethod113 ( float dt, |
||
dt | float | |
world | ||
return | void |
public parallelMethod114 ( float dt, |
||
dt | float | |
world | ||
return | void |
public parallelMethod115 ( float dt, |
||
dt | float | |
world | ||
return | void |
public parallelMethod116 ( float dt, |
||
dt | float | |
world | ||
return | void |
public parallelMethod117 ( float dt, |
||
dt | float | |
world | ||
return | void |
public Single,System CameraMovementSensitivity | ||
return | System.Single |
public Vector3,UnityEngine ___newPosition10 | ||
return |
public Vector3,UnityEngine ___newPosition11 | ||
return |
public Vector3,UnityEngine ___newPosition12 | ||
return |
public Vector3,UnityEngine ___newPosition13 | ||
return |