C# Class Game.MainCamera

Afficher le fichier Open project: vs-team/casanova-mk2 Class Usage Examples

Méthodes publiques

Свойство Type Description
BoundaryX System.Int32
BoundaryY System.Int32
CameraMovementSensitivity System.Single
DefaultPos UnityEngine.Vector3
HorizontalSpeed System.Single
ID int
IsZooming System.Boolean
JustEntered bool
MaxVelocity System.Single
MaxX System.Single
MaxY System.Single
MaxZ System.Single
MaxZoomLevel System.Int32
MinX System.Single
MinY System.Single
MinZ System.Single
MinusSpeed System.Single
PlusSpeed System.Single
RotationDegree System.Single
ScreenHeight System.Int32
ScreenWidth System.Int32
ShakingTime System.Single
UnityCamera UnityCamera
VerticalSpeed System.Single
ZoomFactor System.Single
ZoomLevel System.Int32
ZoomSensitivity System.Int32
___adjustment10 System.Single
___adjustment11 System.Single
___adjustment12 System.Single
___adjustment13 System.Single
___biggestFloat10 System.Single
___biggestFloat11 System.Single
___biggestFloat12 System.Single
___biggestFloat13 System.Single
___levelLength00 System.Single
___levelLength01 System.Single
___newPosition10 UnityEngine.Vector3
___newPosition11 UnityEngine.Vector3
___newPosition12 UnityEngine.Vector3
___newPosition13 UnityEngine.Vector3
___newRotation00 System.Single
___newRotation01 System.Single
___newY00 System.Single
___newY01 System.Single
___nextRotation00 System.Single
___nextRotation01 System.Single
___nextY00 System.Single
___nextY01 System.Single
___prevRotation00 System.Single
___prevRotation01 System.Single
___prevY00 System.Single
___prevY01 System.Single
___x01 System.Single
___x02 System.Single
___y00 System.Single
___z00 System.Single
count_down5 System.Single
count_down6 System.Single
count_down7 System.Single
frame int

Méthodes publiques

Méthode Description
MainCamera ( ) : Casanova.Prelude
MainCamera ( System minX, System maxX, System minY, System minZ, System maxZ ) : Casanova.Prelude
MainCamera ( UnityEngine ship_pos ) : Casanova.Prelude
Rule0 ( float dt, World world ) : void
Rule1 ( float dt, World world ) : void
Rule2 ( float dt, World world ) : void
Rule3 ( float dt, World world ) : void
Rule4 ( float dt, World world ) : void
Rule5 ( float dt, World world ) : void
Rule6 ( float dt, World world ) : void
Update ( float dt, World world ) : void
parallelMethod000 ( float dt, World world ) : void
parallelMethod001 ( float dt, World world ) : void
parallelMethod110 ( float dt, World world ) : void
parallelMethod111 ( float dt, World world ) : void
parallelMethod112 ( float dt, World world ) : void
parallelMethod113 ( float dt, World world ) : void
parallelMethod114 ( float dt, World world ) : void
parallelMethod115 ( float dt, World world ) : void
parallelMethod116 ( float dt, World world ) : void
parallelMethod117 ( float dt, World world ) : void

Method Details

MainCamera() public méthode

public MainCamera ( ) : Casanova.Prelude
Résultat Casanova.Prelude

MainCamera() public méthode

public MainCamera ( System minX, System maxX, System minY, System minZ, System maxZ ) : Casanova.Prelude
minX System
maxX System
minY System
minZ System
maxZ System
Résultat Casanova.Prelude

MainCamera() public méthode

public MainCamera ( UnityEngine ship_pos ) : Casanova.Prelude
ship_pos UnityEngine
Résultat Casanova.Prelude

Rule0() public méthode

public Rule0 ( float dt, World world ) : void
dt float
world World
Résultat void

Rule1() public méthode

public Rule1 ( float dt, World world ) : void
dt float
world World
Résultat void

Rule2() public méthode

public Rule2 ( float dt, World world ) : void
dt float
world World
Résultat void

Rule3() public méthode

public Rule3 ( float dt, World world ) : void
dt float
world World
Résultat void

Rule4() public méthode

public Rule4 ( float dt, World world ) : void
dt float
world World
Résultat void

Rule5() public méthode

public Rule5 ( float dt, World world ) : void
dt float
world World
Résultat void

Rule6() public méthode

public Rule6 ( float dt, World world ) : void
dt float
world World
Résultat void

Update() public méthode

public Update ( float dt, World world ) : void
dt float
world World
Résultat void

parallelMethod000() public méthode

public parallelMethod000 ( float dt, World world ) : void
dt float
world World
Résultat void

parallelMethod001() public méthode

public parallelMethod001 ( float dt, World world ) : void
dt float
world World
Résultat void

parallelMethod110() public méthode

public parallelMethod110 ( float dt, World world ) : void
dt float
world World
Résultat void

parallelMethod111() public méthode

public parallelMethod111 ( float dt, World world ) : void
dt float
world World
Résultat void

parallelMethod112() public méthode

public parallelMethod112 ( float dt, World world ) : void
dt float
world World
Résultat void

parallelMethod113() public méthode

public parallelMethod113 ( float dt, World world ) : void
dt float
world World
Résultat void

parallelMethod114() public méthode

public parallelMethod114 ( float dt, World world ) : void
dt float
world World
Résultat void

parallelMethod115() public méthode

public parallelMethod115 ( float dt, World world ) : void
dt float
world World
Résultat void

parallelMethod116() public méthode

public parallelMethod116 ( float dt, World world ) : void
dt float
world World
Résultat void

parallelMethod117() public méthode

public parallelMethod117 ( float dt, World world ) : void
dt float
world World
Résultat void

Property Details

BoundaryX public_oe property

public Int32,System BoundaryX
Résultat System.Int32

BoundaryY public_oe property

public Int32,System BoundaryY
Résultat System.Int32

CameraMovementSensitivity public_oe property

public Single,System CameraMovementSensitivity
Résultat System.Single

DefaultPos public_oe property

public Vector3,UnityEngine DefaultPos
Résultat UnityEngine.Vector3

HorizontalSpeed public_oe property

public Single,System HorizontalSpeed
Résultat System.Single

ID public_oe property

public int ID
Résultat int

IsZooming public_oe property

public Boolean,System IsZooming
Résultat System.Boolean

JustEntered public_oe property

public bool JustEntered
Résultat bool

MaxVelocity public_oe property

public Single,System MaxVelocity
Résultat System.Single

MaxX public_oe property

public Single,System MaxX
Résultat System.Single

MaxY public_oe property

public Single,System MaxY
Résultat System.Single

MaxZ public_oe property

public Single,System MaxZ
Résultat System.Single

MaxZoomLevel public_oe property

public Int32,System MaxZoomLevel
Résultat System.Int32

MinX public_oe property

public Single,System MinX
Résultat System.Single

MinY public_oe property

public Single,System MinY
Résultat System.Single

MinZ public_oe property

public Single,System MinZ
Résultat System.Single

MinusSpeed public_oe property

public Single,System MinusSpeed
Résultat System.Single

PlusSpeed public_oe property

public Single,System PlusSpeed
Résultat System.Single

RotationDegree public_oe property

public Single,System RotationDegree
Résultat System.Single

ScreenHeight public_oe property

public Int32,System ScreenHeight
Résultat System.Int32

ScreenWidth public_oe property

public Int32,System ScreenWidth
Résultat System.Int32

ShakingTime public_oe property

public Single,System ShakingTime
Résultat System.Single

UnityCamera public_oe property

public UnityCamera UnityCamera
Résultat UnityCamera

VerticalSpeed public_oe property

public Single,System VerticalSpeed
Résultat System.Single

ZoomFactor public_oe property

public Single,System ZoomFactor
Résultat System.Single

ZoomLevel public_oe property

public Int32,System ZoomLevel
Résultat System.Int32

ZoomSensitivity public_oe property

public Int32,System ZoomSensitivity
Résultat System.Int32

___adjustment10 public_oe property

public Single,System ___adjustment10
Résultat System.Single

___adjustment11 public_oe property

public Single,System ___adjustment11
Résultat System.Single

___adjustment12 public_oe property

public Single,System ___adjustment12
Résultat System.Single

___adjustment13 public_oe property

public Single,System ___adjustment13
Résultat System.Single

___biggestFloat10 public_oe property

public Single,System ___biggestFloat10
Résultat System.Single

___biggestFloat11 public_oe property

public Single,System ___biggestFloat11
Résultat System.Single

___biggestFloat12 public_oe property

public Single,System ___biggestFloat12
Résultat System.Single

___biggestFloat13 public_oe property

public Single,System ___biggestFloat13
Résultat System.Single

___levelLength00 public_oe property

public Single,System ___levelLength00
Résultat System.Single

___levelLength01 public_oe property

public Single,System ___levelLength01
Résultat System.Single

___newPosition10 public_oe property

public Vector3,UnityEngine ___newPosition10
Résultat UnityEngine.Vector3

___newPosition11 public_oe property

public Vector3,UnityEngine ___newPosition11
Résultat UnityEngine.Vector3

___newPosition12 public_oe property

public Vector3,UnityEngine ___newPosition12
Résultat UnityEngine.Vector3

___newPosition13 public_oe property

public Vector3,UnityEngine ___newPosition13
Résultat UnityEngine.Vector3

___newRotation00 public_oe property

public Single,System ___newRotation00
Résultat System.Single

___newRotation01 public_oe property

public Single,System ___newRotation01
Résultat System.Single

___newY00 public_oe property

public Single,System ___newY00
Résultat System.Single

___newY01 public_oe property

public Single,System ___newY01
Résultat System.Single

___nextRotation00 public_oe property

public Single,System ___nextRotation00
Résultat System.Single

___nextRotation01 public_oe property

public Single,System ___nextRotation01
Résultat System.Single

___nextY00 public_oe property

public Single,System ___nextY00
Résultat System.Single

___nextY01 public_oe property

public Single,System ___nextY01
Résultat System.Single

___prevRotation00 public_oe property

public Single,System ___prevRotation00
Résultat System.Single

___prevRotation01 public_oe property

public Single,System ___prevRotation01
Résultat System.Single

___prevY00 public_oe property

public Single,System ___prevY00
Résultat System.Single

___prevY01 public_oe property

public Single,System ___prevY01
Résultat System.Single

___x01 public_oe property

public Single,System ___x01
Résultat System.Single

___x02 public_oe property

public Single,System ___x02
Résultat System.Single

___y00 public_oe property

public Single,System ___y00
Résultat System.Single

___z00 public_oe property

public Single,System ___z00
Résultat System.Single

count_down5 public_oe property

public Single,System count_down5
Résultat System.Single

count_down6 public_oe property

public Single,System count_down6
Résultat System.Single

count_down7 public_oe property

public Single,System count_down7
Résultat System.Single

frame public_oe property

public int frame
Résultat int