C# Class Game.MainCamera

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Public Properties

Property Type Description
BoundaryX System.Int32
BoundaryY System.Int32
CameraMovementSensitivity System.Single
DefaultPos UnityEngine.Vector3
HorizontalSpeed System.Single
ID int
IsZooming System.Boolean
JustEntered bool
MaxVelocity System.Single
MaxX System.Single
MaxY System.Single
MaxZ System.Single
MaxZoomLevel System.Int32
MinX System.Single
MinY System.Single
MinZ System.Single
MinusSpeed System.Single
PlusSpeed System.Single
RotationDegree System.Single
ScreenHeight System.Int32
ScreenWidth System.Int32
ShakingTime System.Single
UnityCamera UnityCamera
VerticalSpeed System.Single
ZoomFactor System.Single
ZoomLevel System.Int32
ZoomSensitivity System.Int32
___adjustment10 System.Single
___adjustment11 System.Single
___adjustment12 System.Single
___adjustment13 System.Single
___biggestFloat10 System.Single
___biggestFloat11 System.Single
___biggestFloat12 System.Single
___biggestFloat13 System.Single
___levelLength00 System.Single
___levelLength01 System.Single
___newPosition10 UnityEngine.Vector3
___newPosition11 UnityEngine.Vector3
___newPosition12 UnityEngine.Vector3
___newPosition13 UnityEngine.Vector3
___newRotation00 System.Single
___newRotation01 System.Single
___newY00 System.Single
___newY01 System.Single
___nextRotation00 System.Single
___nextRotation01 System.Single
___nextY00 System.Single
___nextY01 System.Single
___prevRotation00 System.Single
___prevRotation01 System.Single
___prevY00 System.Single
___prevY01 System.Single
___x01 System.Single
___x02 System.Single
___y00 System.Single
___z00 System.Single
count_down5 System.Single
count_down6 System.Single
count_down7 System.Single
frame int

Public Methods

Method Description
MainCamera ( ) : Casanova.Prelude
MainCamera ( System minX, System maxX, System minY, System minZ, System maxZ ) : Casanova.Prelude
MainCamera ( UnityEngine ship_pos ) : Casanova.Prelude
Rule0 ( float dt, World world ) : void
Rule1 ( float dt, World world ) : void
Rule2 ( float dt, World world ) : void
Rule3 ( float dt, World world ) : void
Rule4 ( float dt, World world ) : void
Rule5 ( float dt, World world ) : void
Rule6 ( float dt, World world ) : void
Update ( float dt, World world ) : void
parallelMethod000 ( float dt, World world ) : void
parallelMethod001 ( float dt, World world ) : void
parallelMethod110 ( float dt, World world ) : void
parallelMethod111 ( float dt, World world ) : void
parallelMethod112 ( float dt, World world ) : void
parallelMethod113 ( float dt, World world ) : void
parallelMethod114 ( float dt, World world ) : void
parallelMethod115 ( float dt, World world ) : void
parallelMethod116 ( float dt, World world ) : void
parallelMethod117 ( float dt, World world ) : void

Method Details

MainCamera() public method

public MainCamera ( ) : Casanova.Prelude
return Casanova.Prelude

MainCamera() public method

public MainCamera ( System minX, System maxX, System minY, System minZ, System maxZ ) : Casanova.Prelude
minX System
maxX System
minY System
minZ System
maxZ System
return Casanova.Prelude

MainCamera() public method

public MainCamera ( UnityEngine ship_pos ) : Casanova.Prelude
ship_pos UnityEngine
return Casanova.Prelude

Rule0() public method

public Rule0 ( float dt, World world ) : void
dt float
world World
return void

Rule1() public method

public Rule1 ( float dt, World world ) : void
dt float
world World
return void

Rule2() public method

public Rule2 ( float dt, World world ) : void
dt float
world World
return void

Rule3() public method

public Rule3 ( float dt, World world ) : void
dt float
world World
return void

Rule4() public method

public Rule4 ( float dt, World world ) : void
dt float
world World
return void

Rule5() public method

public Rule5 ( float dt, World world ) : void
dt float
world World
return void

Rule6() public method

public Rule6 ( float dt, World world ) : void
dt float
world World
return void

Update() public method

public Update ( float dt, World world ) : void
dt float
world World
return void

parallelMethod000() public method

public parallelMethod000 ( float dt, World world ) : void
dt float
world World
return void

parallelMethod001() public method

public parallelMethod001 ( float dt, World world ) : void
dt float
world World
return void

parallelMethod110() public method

public parallelMethod110 ( float dt, World world ) : void
dt float
world World
return void

parallelMethod111() public method

public parallelMethod111 ( float dt, World world ) : void
dt float
world World
return void

parallelMethod112() public method

public parallelMethod112 ( float dt, World world ) : void
dt float
world World
return void

parallelMethod113() public method

public parallelMethod113 ( float dt, World world ) : void
dt float
world World
return void

parallelMethod114() public method

public parallelMethod114 ( float dt, World world ) : void
dt float
world World
return void

parallelMethod115() public method

public parallelMethod115 ( float dt, World world ) : void
dt float
world World
return void

parallelMethod116() public method

public parallelMethod116 ( float dt, World world ) : void
dt float
world World
return void

parallelMethod117() public method

public parallelMethod117 ( float dt, World world ) : void
dt float
world World
return void

Property Details

BoundaryX public_oe property

public Int32,System BoundaryX
return System.Int32

BoundaryY public_oe property

public Int32,System BoundaryY
return System.Int32

CameraMovementSensitivity public_oe property

public Single,System CameraMovementSensitivity
return System.Single

DefaultPos public_oe property

public Vector3,UnityEngine DefaultPos
return UnityEngine.Vector3

HorizontalSpeed public_oe property

public Single,System HorizontalSpeed
return System.Single

ID public_oe property

public int ID
return int

IsZooming public_oe property

public Boolean,System IsZooming
return System.Boolean

JustEntered public_oe property

public bool JustEntered
return bool

MaxVelocity public_oe property

public Single,System MaxVelocity
return System.Single

MaxX public_oe property

public Single,System MaxX
return System.Single

MaxY public_oe property

public Single,System MaxY
return System.Single

MaxZ public_oe property

public Single,System MaxZ
return System.Single

MaxZoomLevel public_oe property

public Int32,System MaxZoomLevel
return System.Int32

MinX public_oe property

public Single,System MinX
return System.Single

MinY public_oe property

public Single,System MinY
return System.Single

MinZ public_oe property

public Single,System MinZ
return System.Single

MinusSpeed public_oe property

public Single,System MinusSpeed
return System.Single

PlusSpeed public_oe property

public Single,System PlusSpeed
return System.Single

RotationDegree public_oe property

public Single,System RotationDegree
return System.Single

ScreenHeight public_oe property

public Int32,System ScreenHeight
return System.Int32

ScreenWidth public_oe property

public Int32,System ScreenWidth
return System.Int32

ShakingTime public_oe property

public Single,System ShakingTime
return System.Single

UnityCamera public_oe property

public UnityCamera UnityCamera
return UnityCamera

VerticalSpeed public_oe property

public Single,System VerticalSpeed
return System.Single

ZoomFactor public_oe property

public Single,System ZoomFactor
return System.Single

ZoomLevel public_oe property

public Int32,System ZoomLevel
return System.Int32

ZoomSensitivity public_oe property

public Int32,System ZoomSensitivity
return System.Int32

___adjustment10 public_oe property

public Single,System ___adjustment10
return System.Single

___adjustment11 public_oe property

public Single,System ___adjustment11
return System.Single

___adjustment12 public_oe property

public Single,System ___adjustment12
return System.Single

___adjustment13 public_oe property

public Single,System ___adjustment13
return System.Single

___biggestFloat10 public_oe property

public Single,System ___biggestFloat10
return System.Single

___biggestFloat11 public_oe property

public Single,System ___biggestFloat11
return System.Single

___biggestFloat12 public_oe property

public Single,System ___biggestFloat12
return System.Single

___biggestFloat13 public_oe property

public Single,System ___biggestFloat13
return System.Single

___levelLength00 public_oe property

public Single,System ___levelLength00
return System.Single

___levelLength01 public_oe property

public Single,System ___levelLength01
return System.Single

___newPosition10 public_oe property

public Vector3,UnityEngine ___newPosition10
return UnityEngine.Vector3

___newPosition11 public_oe property

public Vector3,UnityEngine ___newPosition11
return UnityEngine.Vector3

___newPosition12 public_oe property

public Vector3,UnityEngine ___newPosition12
return UnityEngine.Vector3

___newPosition13 public_oe property

public Vector3,UnityEngine ___newPosition13
return UnityEngine.Vector3

___newRotation00 public_oe property

public Single,System ___newRotation00
return System.Single

___newRotation01 public_oe property

public Single,System ___newRotation01
return System.Single

___newY00 public_oe property

public Single,System ___newY00
return System.Single

___newY01 public_oe property

public Single,System ___newY01
return System.Single

___nextRotation00 public_oe property

public Single,System ___nextRotation00
return System.Single

___nextRotation01 public_oe property

public Single,System ___nextRotation01
return System.Single

___nextY00 public_oe property

public Single,System ___nextY00
return System.Single

___nextY01 public_oe property

public Single,System ___nextY01
return System.Single

___prevRotation00 public_oe property

public Single,System ___prevRotation00
return System.Single

___prevRotation01 public_oe property

public Single,System ___prevRotation01
return System.Single

___prevY00 public_oe property

public Single,System ___prevY00
return System.Single

___prevY01 public_oe property

public Single,System ___prevY01
return System.Single

___x01 public_oe property

public Single,System ___x01
return System.Single

___x02 public_oe property

public Single,System ___x02
return System.Single

___y00 public_oe property

public Single,System ___y00
return System.Single

___z00 public_oe property

public Single,System ___z00
return System.Single

count_down5 public_oe property

public Single,System count_down5
return System.Single

count_down6 public_oe property

public Single,System count_down6
return System.Single

count_down7 public_oe property

public Single,System count_down7
return System.Single

frame public_oe property

public int frame
return int