Property | Type | Description | |
---|---|---|---|
A | |||
ActiveRules | RuleTable | ||
AutoHopManager | Option |
||
B | |||
BoidBoss | |||
Boids | List |
||
Camera | |||
Cnt | |||
CollidingAsteroidsProjectile | Asteroid>>.List | ||
CollidingAsteroidsShip | Asteroid>>.List | ||
Commanders | List |
||
Constants | |||
ElemCounter | int | ||
ElemWithActiveRules | Dictionary |
||
ElemWithActiveRulesToRemove | List |
||
Explosions | List |
||
Factor | System.Single | ||
Game2 | |||
GameOver | System.Boolean | ||
GameOverText | |||
GameReady | System.Boolean | ||
JustEntered | bool | ||
KeyPressed | System.Boolean | ||
LifeCounter | UnityLifeBar | ||
MainCamera | |||
MainCamera | |||
MaxSnowFlakes | |||
MiniMap | |||
NotifySlotElemCounterElem0 | List | ||
NotifySlotElemVElem3 | List | ||
NotifySlotWorldElemsWorld1 | List | ||
Players | List |
||
ResourceBar | |||
ScoreCounter | UnityScore | ||
ScoreText | |||
Seed | |||
Ship | |||
ShipExplosions | List |
||
Ships | List |
||
SnowFlakes | List |
||
SpawnAmount | System.Single | ||
Spheres | List |
||
StarSystems | List |
||
UnityCube | UnityCube | ||
UnityParticleSystem | UnityParticleSystem | ||
Velocity | |||
WorldCounter | int | ||
WorldWithActiveRules | Dictionary |
||
WorldWithActiveRulesToRemove | List |
||
_Elems | List |
||
__AllLinks | List | ||
__Asteroids | List |
||
__Balls | List |
||
__Beams | List |
||
__BoidBoss | |||
__Cubes | List |
||
__CurrentPlayer | |||
__Elems1 | List |
||
__Game1 | |||
__InputMonitor | |||
__Links | List | ||
__Planets | List |
||
__Players | List |
||
__SelectedPlanets | List |
||
__SelectionManager | |||
__TargetedPlanet | Option |
||
__World1 | List |
||
___a32 | |||
___currentScore10 | |||
___explo50 | List |
||
___explo60 | List |
||
___explo70 | List |
||
___explo91 | List |
||
___fadingFactor00 | System.Single | ||
___mass10 | System.Single | ||
___newPlanet10 | |||
___new_snowflakes00 | List |
||
___ns00 | |||
___position10 | |||
___posx10 | System.Single | ||
___posx11 | System.Single | ||
___posz10 | System.Single | ||
___posz11 | System.Single | ||
___rotv10 | |||
___s1 | |||
___velocity10 | |||
___x10 | List |
||
___x50 | |||
___z00 | |||
__bobbies | List |
||
count_down1 | System.Single | ||
count_down2 | System.Single | ||
count_down3 | System.Single | ||
count_down4 | System.Single | ||
counter13 | |||
counter30 | |||
counter31 | |||
frame | int | ||
myA | |||
q_temp1 | System.Boolean |
Method | Description | |
---|---|---|
Init ( ) : void | ||
Rule0 ( float dt, |
||
Rule1 ( float dt, |
||
Rule1 ( float dt, |
||
Rule10 ( float dt, |
||
Rule11 ( float dt, |
||
Rule12 ( float dt, |
||
Rule13 ( float dt, |
||
Rule2 ( float dt, |
||
Rule3 ( float dt, |
||
Rule4 ( float dt, |
||
Rule5 ( float dt, |
||
Rule6 ( float dt, |
||
Rule7 ( float dt, |
||
Rule8 ( float dt, |
||
Rule9 ( float dt, |
||
Start ( ) : void | ||
Update ( float dt, |
||
UpdateSuspendedRules ( float dt, |
Method | Description | |
---|---|---|
Update ( ) : void |
public Rule0 ( float dt, |
||
dt | float | |
world | ||
return | void |
public Rule1 ( float dt, |
||
dt | float | |
world | ||
return | RuleResult |
public Rule1 ( float dt, |
||
dt | float | |
world | ||
return | void |
public Rule10 ( float dt, |
||
dt | float | |
world | ||
return | void |
public Rule11 ( float dt, |
||
dt | float | |
world | ||
return | void |
public Rule12 ( float dt, |
||
dt | float | |
world | ||
return | void |
public Rule13 ( float dt, |
||
dt | float | |
world | ||
return | void |
public Rule2 ( float dt, |
||
dt | float | |
world | ||
return | void |
public Rule3 ( float dt, |
||
dt | float | |
world | ||
return | void |
public Rule4 ( float dt, |
||
dt | float | |
world | ||
return | void |
public Rule5 ( float dt, |
||
dt | float | |
world | ||
return | void |
public Rule6 ( float dt, |
||
dt | float | |
world | ||
return | void |
public Rule7 ( float dt, |
||
dt | float | |
world | ||
return | void |
public Rule8 ( float dt, |
||
dt | float | |
world | ||
return | void |
public Rule9 ( float dt, |
||
dt | float | |
world | ||
return | void |
public Update ( float dt, |
||
dt | float | |
world | ||
return | void |
public UpdateSuspendedRules ( float dt, |
||
dt | float | |
world | ||
toRemove | List |
|
ActiveRules | RuleTable | |
return | void |
public List |
||
return | Asteroid>>.List |
public List |
||
return | Asteroid>>.List |
static public Dictionary |
||
return | Dictionary |
static public List |
||
return | List |
static public Dictionary |
||
return | List |
static public Dictionary |
||
return | List |
static public Dictionary |
||
return | List |
public UnityParticleSystem UnityParticleSystem | ||
return | UnityParticleSystem |
static public Dictionary |
||
return | Dictionary |
static public List |
||
return | List |
public SelectionManager,Game __SelectionManager | ||
return |
public Vector3,UnityEngine ___position10 | ||
return |
public Vector3,UnityEngine ___velocity10 | ||
return |