C# (CSharp) UnityEngine Namespace

Nested Namespaces

UnityEngine.AI
UnityEngine.Advertisements
UnityEngine.Analytics
UnityEngine.Apple
UnityEngine.Assertions
UnityEngine.Audio
UnityEngine.Cloud
UnityEngine.Connect
UnityEngine.CrashReportHandler
UnityEngine.Diagnostics
UnityEngine.EventSystems
UnityEngine.Events
UnityEngine.Experimental
UnityEngine.Flash
UnityEngine.GraphToolsFoundation
UnityEngine.InputSystem
UnityEngine.Internal
UnityEngine.Localization
UnityEngine.Monetization
UnityEngine.NUnit
UnityEngine.Networking
UnityEngine.PlaymodeTests
UnityEngine.PlaymodeTestsRunner
UnityEngine.ProBuilder
UnityEngine.Profiling
UnityEngine.Purchasing
UnityEngine.Reflect
UnityEngine.Rendering
UnityEngine.Renewable
UnityEngine.SceneManagement
UnityEngine.Serialization
UnityEngine.SocialPlatforms
UnityEngine.Sprites
UnityEngine.TestRunner
UnityEngine.TestTools
UnityEngine.Timeline
UnityEngine.Tizen
UnityEngine.U2D
UnityEngine.UI
UnityEngine.UIElements
UnityEngine.VFX
UnityEngine.VR
UnityEngine.WSA
UnityEngine.Windows
UnityEngine.XR
UnityEngine.iOS

Сlasses

Name Description
ADBannerView
ADError
ADInterstitialAd
AccelerationEvent
AddComponentMenu
AddComponentMenuAttribute
AnchoredJoint2D

Parent class for all joints that have anchor points.

AndroidInput

AndroidInput provides support for off-screen touch input, such as a touchpad.

AndroidJNI
AndroidJNIHelper
AndroidJNISafe
AndroidJavaClass
AndroidJavaException
AndroidJavaObject
AndroidJavaProxy

This class can be used to implement any java interface. Any java vm method invocation matching the interface on the proxy object will automatically be passed to the c# implementation.

AndroidJavaRunnableProxy
AndroidReflection
Animation
Animation.Enumerator
AnimationClip
AnimationClipPair
AnimationCurve
AnimationEvent
AnimationInfo
AnimationState
Animator
AnimatorClipInfo
AnimatorControllerParameter
AnimatorOverrideController

Interface to control AnimatorOverrideController.

AnimatorStateInfo
AnimatorTransitionInfo
AnimatorUtility

Various utilities for animator manipulation.

Application
AreaEffector2D
AssetBundle
AssetBundleCreateRequest
AssetBundleManifest

Manifest for all the AssetBundles in the build.

AssetBundleRequest
AsyncOperation
AudioChorusFilter

The Audio Chorus Filter takes an Audio Clip and processes it creating a chorus effect.

AudioClip

A container for audio data.

AudioConfiguration
AudioDistortionFilter

The Audio Distortion Filter distorts the sound from an AudioSource or sounds reaching the AudioListener.

AudioEchoFilter

The Audio Echo Filter repeats a sound after a given Delay, attenuating the repetitions based on the Decay Ratio.

AudioHighPassFilter
AudioListener
AudioLowPassFilter
AudioReverbFilter
AudioReverbZone
AudioSettings
AudioSource
Avatar
AvatarBuilder
Behaviour Behaviour 是一种可以控制 激活/失效 的 Component。

参见:MonoBehaviour 和 Component.

BillboardAsset
BillboardRenderer

Renders a billboard.

BitStream
BoneWeight
BoundingSphere
Bounds
BoxCollider
BoxCollider2D
BuoyancyEffector2D

Applies forces to simulate buoyancy, fluid-flow and fluid drag.

CacheIndex
Caching
Camera
Canvas

Element that can be used for screen rendering.

CanvasGroup

A Canvas placable element that can be used to modify children Alpha, Raycasting, Enabled state.

CanvasRenderer
CapsuleCollider
CapsuleCollider2D

A capsule-shaped primitive collider.

CharacterController
CharacterInfo
CharacterJoint
CircleCollider2D

Collider for 2D physics representing an circle.

CircleEquations_Tests
ClassLibraryInitializer
Cloth
ClothRenderer
ClothSkinningCoefficient
ClothSphereColliderPair
ClusterInput

Interface for reading and writing inputs in a Unity Cluster.

ClusterNetwork

A helper class that contains static method to inquire status of Unity Cluster.

Collider
Collider2D
Collision
Collision2D
Color
Color32
ColorExtensions
ColorExtensions_Tests
ColorUsageAttribute
ColorUtility

A collection of common color functions.

CombineInstance
Compass
Component
ComputeBuffer
ComputeShader
ConfigurableJoint

The configurable joint is an extremely flexible joint giving you complete control over rotation and linear motion.

ConstantForce
ConstantForce2D

Applies both linear and angular (torque) forces continuously to the rigidbody each physics update.

ConstructorSafeAttribute
ContactPoint
ContactPoint2D
ContextMenu
ContextMenuItemAttribute
ControllerColliderHit
Coroutine
CppBodyAttribute
CppIncludeAttribute
CppPropertyAttribute
CppPropertyBodyAttribute
CrashReport

Holds data for a single application crash event and provides access to all gathered crash reports.

CreateAssetMenuAttribute
Cubemap

Class for handling cube maps, Use this to create or modify existing.

CubemapArray

Class for handling Cubemap arrays.

CullingGroupEvent
Cursor
CustomYieldInstruction

Base class for custom yield instructions to suspend coroutines.

Debug
DebugLogHandler
DetailPrototype
Display
DisplayAttribute
DistanceJoint2D

Joint that keeps two Rigidbody2D objects a fixed distance apart.

DrivenRectTransformTracker

A component can be designed drive a RectTransform. The DrivenRectTransformTracker struct is used to specify which RectTransforms it is driving.

DynamicGI

Allows to control the dynamic Global Illumination.

EdgeCollider2D

Collider for 2D physics representing an arbitrary set of connected edges (lines) defined by its vertices.

Effector2D

A base class for all 2D effectors.

EllipsoidParticleEmitter

Class used to allow GameObject.AddComponent / GameObject.GetComponent to be used.

EnumInfo
Event
ExecuteInEditMode
ExitGUIException
FixedJoint
FixedJoint2D

Connects two Rigidbody2D together at their anchor points using a configurable spring.

Flare
FlareEditor
FlareLayer
Font

Script interface for.

FrictionJoint2D

Applies both force and torque to reduce both the linear and angular velocities to zero.

GL
GUI
GUIAspectSizer
GUIClip
GUIContent
GUIDebugger
GUIElement
GUIGridSizer
GUILayer
GUILayout
GUILayout.AreaScope

Disposable helper class for managing BeginArea / EndArea.

GUILayout.HorizontalScope

Disposable helper class for managing BeginHorizontal / EndHorizontal.

GUILayout.LayoutedWindow
GUILayout.ScrollViewScope
GUILayout.VerticalScope
GUILayoutEntry
GUILayoutGroup
GUILayoutOption
GUILayoutUtility
GUILayoutUtility.LayoutCache
GUIScrollGroup
GUISettings
GUISkin
GUIStateObjects
GUIStyle
GUIStyleState
GUITargetAttribute
GUIText
GUITexture
GUIUtility
GUIWordWrapSizer
GameObject
Geometry
GeometryUtility

Utility class for common geometric functions.

Gizmos

Gizmos are used to give visual debugging or setup aids in the scene view.

Gradient
GradientAlphaKey
GradientColorKey
Graphics
Gyroscope

Interface into the Gyroscope.

Handheld

Interface into functionality unique to handheld devices.

Hash128

Represent the hash value.

HeaderAttribute
HelpURLAttribute
HideInInspector
HingeJoint
HingeJoint2D

Joint that allows a Rigidbody2D object to rotate around a point in space or a point on another object.

HostData
HumanBone
HumanDescription
HumanLimit
HumanPose
HumanPoseHandler

A handler that lets you read or write a HumanPose from or to a humanoid avatar skeleton hierarchy.

HumanTrait

Details of all the human bone and muscle types defined by Mecanim.

IL2CPPStructAlignmentAttribute
ImageEffectOpaque
ImageEffectTransformsToLDR
ImplementedInActionScriptAttribute
Input
InteractiveCloth
InternalDrawTextureArguments
InternalEmitParticleArguments
InternalStaticBatchingUtility
Internal_DrawArguments
Internal_DrawMeshMatrixArguments
Internal_DrawMeshTRArguments
Internal_DrawWithTextSelectionArguments
Joint

Joint is the base class for all joints.

Joint2D

Parent class for joints to connect Rigidbody2D objects.

JointAngleLimits2D
JointDrive
JointLimits
JointMotor
JointMotor2D
JointSpring
JointSuspension2D
JointTranslationLimits2D
Keyframe
LOD
LODGroup
LayerMask
LensFlare
LensFlareEditor
Light
LightProbeGroup

Light Probe Group.

LightProbeProxyVolume

The Light Probe Proxy Volume component offers the possibility to use higher resolution lighting for large non-static GameObjects.

LightProbes
LightmapData
LightmapSettings
LineRenderer
LocalNotification
LocationInfo
LocationService
Logger

Initializes a new instance of the Logger.

MasterServer
MatchTargetWeightMask
Material

The material class.

MaterialPropertyBlock

A block of material values to apply.

Mathf
Matrix4x4
Mesh
MeshCollider
MeshFilter
MeshParticleEmitter
MeshRenderer
MeshSubsetCombineUtility.MeshContainer
MeshSubsetCombineUtility.MeshInstance
MeshSubsetCombineUtility.SubMeshInstance
Microphone
MissingComponentException
MissingReferenceException
MonoBehaviour
Motion
MovieTexture
MultilineAttribute
NScreenBridge
NavMesh
NavMeshAgent
NavMeshHit
NavMeshObstacle
NavMeshPath
NavMeshTriangulation
Network

The network class is at the heart of the network implementation and provides the core functions.

NetworkMessageInfo
NetworkPlayer
NetworkView
NetworkViewID
NotConvertedAttribute
NotFlashValidatedAttribute
NotRenamedAttribute
Notification
NotificationServices
Object
OcclusionArea
OcclusionPortal
OffMeshLink
OffMeshLinkData
Particle
ParticleAnimator
ParticleCollisionEvent
ParticleEmitter
ParticlePhysicsExtensions
ParticleRenderer
ParticleSystem
ParticleSystem.CollisionEvent
ParticleSystem.Particle
ParticleSystemExtensionsImpl
ParticleSystemRenderer
PhysicMaterial
Physics

Global physics properties and helper methods.

Physics2D

Global settings and helpers for 2D physics.

PhysicsMaterial2D

Asset type that defines the surface properties of a Collider2D.

Ping
Plane
PlatformEffector2D

Applies "platform" behaviour such as one-way collisions etc.

PlayerPrefs
PlayerPrefsException
PointEffector2D

Applies forces to attract/repulse against a point.

PolygonCollider2D

Collider for 2D physics representing an arbitrary polygon defined by its vertices.

ProceduralMaterial
ProceduralPropertyDescription
ProceduralTexture

Class for ProceduralTexture handling.

Profiler
Projector
PropertyAttribute
QualitySettings

Script interface for.

Quaternion
RPC
Random 用于产生随机数据的类。
Random.State
RangeAttribute
Ray
Ray2D

A ray in 2D space.

RaycastCollider
RaycastHit
RaycastHit2D
Rect
RectOffset
RectTransform

Position, size, anchor and pivot information for a rectangle.

RectTransformUtility

Utility class containing helper methods for working with RectTransform.

ReferenceData
ReflectionProbe

The reflection probe is used to capture the surroundings into a texture which is passed to the shaders and used for reflections.

RelativeJoint2D

Keeps two Rigidbody2D at their relative orientations.

RemoteNotification
RenderBuffer
RenderBufferHelper
RenderSettings
RenderTargetSetup
RenderTexture
Renderer
RequireComponent
Resolution
ResourceRequest
Resources
Rigidbody
Rigidbody2D
RuntimeAnimatorController

Runtime representation of the AnimatorController. It can be used to change the Animator's controller during runtime.

RuntimeInitializeClassInfo
RuntimeInitializeMethodInfo
RuntimeInitializeOnLoadManager
RuntimeInitializeOnLoadMethodAttribute
RuntimeUndo
SamsungTV

Interface into SamsungTV specific functionality.

SamsungTV.OpenAPI

Access to TV specific information.

Screen
ScriptableObject
ScrollWaitDefinitions
Security

Webplayer security related class.

SendMouseEvents
SendMouseEvents.HitInfo
SerializeField
SerializePrivateVariables
SetupCoroutine
Shader
ShaderVariantCollection

ShaderVariantCollection records which shader variants are actually used in each shader.

ShaderVariantCollection.ShaderVariant

Identifies a specific variant of a shader.

SkeletonBone
SkinnedCloth
SkinnedMeshRenderer

The Skinned Mesh filter.

Skybox
SleepTimeout

Constants for special values of Screen.sleepTimeout.

SliderHandler
SliderJoint2D

Joint that restricts the motion of a Rigidbody2D object to a single line.

SliderState
Social
SoftJointLimit
SoftJointLimitSpring
SortingLayer
SpaceAttribute
SparseTexture

Class for handling Sparse Textures.

SphereCollider

A sphere-shaped primitive collider.

SplatPrototype
SpringJoint
SpringJoint2D
Sprite

Represents a Sprite object for use in 2D gameplay.

SpriteRenderer
StackTraceUtility
StateMachineBehaviour
StaticBatchingUtility
SurfaceEffector2D
SystemClock
SystemInfo
TargetJoint2D

The joint attempts to move a Rigidbody2D to a specific target position.

Terrain
TerrainCollider
TerrainData
TextAreaAttribute
TextAsset

Text file assets.

TextEditor
TextGenerationSettings
TextGenerator
TextMesh
Texture
Texture2D
Texture2DArray

Class for handling 2D texture arrays.

Texture3D

Class for handling 3D Textures, Use this to create.

TextureExtensions
ThreadSafeAttribute
Time
TooltipAttribute
Touch
TouchScreenKeyboard

Interface into the native iPhone, Android, Windows Phone and Windows Store Apps on-screen keyboards - it is not available on other platforms.

TouchScreenKeyboard_InternalConstructorHelperArguments
TrackedReference
TrailRenderer
Transform
Transform.Enumerator
TransformExtensions Extansioon methods for Vector3 modification and easy transform vector3 modifications. Each method has optional parameters so you can call them in your preferred order and/or omit parameters you don't want to use. For example, vector3.SetValues(z:10) will set only the z value on the returned Vector3.
Tree

Tree Component for the tree creator.

TreeInstance
TreePrototype
Types
UICharInfo
UILineInfo
UIVertex
UnassignedReferenceException
UnhandledExceptionHandler
UnityAPICompatibilityVersionAttribute
UnityEventQueueSystem
UnityException
UnityLogWriter
UnityString
UserAuthorizationDialog
Vector2
Vector3
Vector4 struct for hold four floats
VerticalScope

Disposable helper class for managing BeginVertical / EndVertical.

WWW
WWWForm

Helper class to generate form data to post to web servers using the WWW class.

WWWTranscoder
WaitForEndOfFrame
WaitForFixedUpdate
WaitForSeconds
WaitForSecondsRealtime

Suspends the coroutine execution for the given amount of seconds using unscaled time.

WaitUntil

Suspends the coroutine execution until the supplied delegate evaluates to true.

WaitWhile

Suspends the coroutine execution until the supplied delegate evaluates to false.

WeakListenerBindings
WebCamDevice
WebCamTexture
WheelCollider
WheelFrictionCurve
WheelHit
WheelJoint2D

The wheel joint allows the simulation of wheels by providing a constraining suspension motion with an optional motor.

WindZone

Wind Zones add realism to the trees you create by making them wave their branches and leaves as if blown by the wind.

YieldInstruction
iPhone
iPhoneAccelerationEvent
iPhoneInput
iPhoneKeyboard
iPhoneSettings
iPhoneTouch
iPhoneUtils
jvalue