Méthode | Description | |
---|---|---|
AddEulerAngles ( this transform, float x = float.NaN, float y = float.NaN, float z = float.NaN ) : void | ||
AddToLocalEulerAngles ( this transform, float x = float.NaN, float y = float.NaN, float z = float.NaN ) : void | ||
AddToLocalPosition ( this transform, float x = float.NaN, float y = float.NaN, float z = float.NaN ) : void | ||
AddToLocalScale ( this transform, float x = float.NaN, float y = float.NaN, float z = float.NaN ) : void | ||
AddToPosition ( this transform, float x = float.NaN, float y = float.NaN, float z = float.NaN ) : void | ||
AddValues ( this vector3, float x = float.NaN, float y = float.NaN, float z = float.NaN ) : |
||
SetEulerAngles ( this transform, float x = float.NaN, float y = float.NaN, float z = float.NaN ) : void | ||
SetLocalEulerAngles ( this transform, float x = float.NaN, float y = float.NaN, float z = float.NaN ) : void | ||
SetLocalPosition ( this transform, float x = float.NaN, float y = float.NaN, float z = float.NaN ) : void | ||
SetLocalScale ( this transform, float x = float.NaN, float y = float.NaN, float z = float.NaN ) : void | ||
SetPosition ( this transform, float x = float.NaN, float y = float.NaN, float z = float.NaN ) : void | ||
SetValues ( this vector3, float x = float.NaN, float y = float.NaN, float z = float.NaN ) : |
public static AddEulerAngles ( this transform, float x = float.NaN, float y = float.NaN, float z = float.NaN ) : void | ||
transform | this | |
x | float | |
y | float | |
z | float | |
Résultat | void |
public static AddToLocalEulerAngles ( this transform, float x = float.NaN, float y = float.NaN, float z = float.NaN ) : void | ||
transform | this | |
x | float | |
y | float | |
z | float | |
Résultat | void |
public static AddToLocalPosition ( this transform, float x = float.NaN, float y = float.NaN, float z = float.NaN ) : void | ||
transform | this | |
x | float | |
y | float | |
z | float | |
Résultat | void |
public static AddToLocalScale ( this transform, float x = float.NaN, float y = float.NaN, float z = float.NaN ) : void | ||
transform | this | |
x | float | |
y | float | |
z | float | |
Résultat | void |
public static AddToPosition ( this transform, float x = float.NaN, float y = float.NaN, float z = float.NaN ) : void | ||
transform | this | |
x | float | |
y | float | |
z | float | |
Résultat | void |
public static AddValues ( this vector3, float x = float.NaN, float y = float.NaN, float z = float.NaN ) : |
||
vector3 | this | |
x | float | |
y | float | |
z | float | |
Résultat |
public static SetEulerAngles ( this transform, float x = float.NaN, float y = float.NaN, float z = float.NaN ) : void | ||
transform | this | |
x | float | |
y | float | |
z | float | |
Résultat | void |
public static SetLocalEulerAngles ( this transform, float x = float.NaN, float y = float.NaN, float z = float.NaN ) : void | ||
transform | this | |
x | float | |
y | float | |
z | float | |
Résultat | void |
public static SetLocalPosition ( this transform, float x = float.NaN, float y = float.NaN, float z = float.NaN ) : void | ||
transform | this | |
x | float | |
y | float | |
z | float | |
Résultat | void |
public static SetLocalScale ( this transform, float x = float.NaN, float y = float.NaN, float z = float.NaN ) : void | ||
transform | this | |
x | float | |
y | float | |
z | float | |
Résultat | void |
public static SetPosition ( this transform, float x = float.NaN, float y = float.NaN, float z = float.NaN ) : void | ||
transform | this | |
x | float | |
y | float | |
z | float | |
Résultat | void |
public static SetValues ( this vector3, float x = float.NaN, float y = float.NaN, float z = float.NaN ) : |
||
vector3 | this | |
x | float | |
y | float | |
z | float | |
Résultat |