C# Class UnityEngine.RenderTargetSetup

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Méthodes publiques

Свойство Type Description
color UnityEngine.RenderBuffer[]
colorLoad RenderBufferLoadAction[]
colorStore RenderBufferStoreAction[]
cubemapFace CubemapFace
depth RenderBuffer
depthLoad RenderBufferLoadAction
depthSlice int
depthStore RenderBufferStoreAction
mipLevel int

Méthodes publiques

Méthode Description
RenderTargetSetup ( RenderBuffer color, RenderBuffer depth ) : System

Constructs RenderTargetSetup.

RenderTargetSetup ( RenderBuffer color, RenderBuffer depth, int mipLevel ) : System

Constructs RenderTargetSetup.

RenderTargetSetup ( RenderBuffer color, RenderBuffer depth, int mipLevel, CubemapFace face ) : System

Constructs RenderTargetSetup.

RenderTargetSetup ( RenderBuffer color, RenderBuffer depth, int mip, CubemapFace face, RenderBufferLoadAction colorLoad, RenderBufferStoreAction colorStore, RenderBufferLoadAction depthLoad, RenderBufferStoreAction depthStore ) : System
RenderTargetSetup ( RenderBuffer color, RenderBuffer depth, int mipLevel, CubemapFace face, int depthSlice ) : System

Private Methods

Méthode Description
LoadActions ( RenderBuffer buf ) : RenderBufferLoadAction[]
StoreActions ( RenderBuffer buf ) : RenderBufferStoreAction[]

Method Details

RenderTargetSetup() public méthode

Constructs RenderTargetSetup.

public RenderTargetSetup ( RenderBuffer color, RenderBuffer depth ) : System
color RenderBuffer Color Buffer(s) to set.
depth RenderBuffer Depth Buffer to set.
Résultat System

RenderTargetSetup() public méthode

Constructs RenderTargetSetup.

public RenderTargetSetup ( RenderBuffer color, RenderBuffer depth, int mipLevel ) : System
color RenderBuffer Color Buffer(s) to set.
depth RenderBuffer Depth Buffer to set.
mipLevel int Mip Level to render to.
Résultat System

RenderTargetSetup() public méthode

Constructs RenderTargetSetup.

public RenderTargetSetup ( RenderBuffer color, RenderBuffer depth, int mipLevel, CubemapFace face ) : System
color RenderBuffer Color Buffer(s) to set.
depth RenderBuffer Depth Buffer to set.
mipLevel int Mip Level to render to.
face CubemapFace Cubemap face to render to.
Résultat System

RenderTargetSetup() public méthode

public RenderTargetSetup ( RenderBuffer color, RenderBuffer depth, int mip, CubemapFace face, RenderBufferLoadAction colorLoad, RenderBufferStoreAction colorStore, RenderBufferLoadAction depthLoad, RenderBufferStoreAction depthStore ) : System
color RenderBuffer
depth RenderBuffer
mip int
face CubemapFace
colorLoad RenderBufferLoadAction
colorStore RenderBufferStoreAction
depthLoad RenderBufferLoadAction
depthStore RenderBufferStoreAction
Résultat System

RenderTargetSetup() public méthode

public RenderTargetSetup ( RenderBuffer color, RenderBuffer depth, int mipLevel, CubemapFace face, int depthSlice ) : System
color RenderBuffer
depth RenderBuffer
mipLevel int
face CubemapFace
depthSlice int
Résultat System

Property Details

color public_oe property

Color Buffers to set.

public RenderBuffer[],UnityEngine color
Résultat UnityEngine.RenderBuffer[]

colorLoad public_oe property

Load Actions for Color Buffers. It will override any actions set on RenderBuffers themselves.

public RenderBufferLoadAction[] colorLoad
Résultat RenderBufferLoadAction[]

colorStore public_oe property

Store Actions for Color Buffers. It will override any actions set on RenderBuffers themselves.

public RenderBufferStoreAction[] colorStore
Résultat RenderBufferStoreAction[]

cubemapFace public_oe property

Cubemap face to render to.

public CubemapFace cubemapFace
Résultat CubemapFace

depth public_oe property

Depth Buffer to set.

public RenderBuffer,UnityEngine depth
Résultat RenderBuffer

depthLoad public_oe property

Load Action for Depth Buffer. It will override any actions set on RenderBuffer itself.

public RenderBufferLoadAction depthLoad
Résultat RenderBufferLoadAction

depthSlice public_oe property

Slice of a Texture3D or Texture2DArray to set as a render target.

public int depthSlice
Résultat int

depthStore public_oe property

Store Actions for Depth Buffer. It will override any actions set on RenderBuffer itself.

public RenderBufferStoreAction depthStore
Résultat RenderBufferStoreAction

mipLevel public_oe property

Mip Level to render to.

public int mipLevel
Résultat int