Property | Type | Description | |
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color | UnityEngine.RenderBuffer[] | ||
colorLoad | RenderBufferLoadAction[] | ||
colorStore | RenderBufferStoreAction[] | ||
cubemapFace | CubemapFace | ||
depth | |||
depthLoad | RenderBufferLoadAction | ||
depthSlice | int | ||
depthStore | RenderBufferStoreAction | ||
mipLevel | int |
Method | Description | |
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RenderTargetSetup ( |
Constructs RenderTargetSetup.
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RenderTargetSetup ( |
Constructs RenderTargetSetup.
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RenderTargetSetup ( |
Constructs RenderTargetSetup.
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RenderTargetSetup ( |
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RenderTargetSetup ( |
Method | Description | |
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LoadActions ( |
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StoreActions ( |
public RenderTargetSetup ( |
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color | Color Buffer(s) to set. | |
depth | Depth Buffer to set. | |
return | System |
public RenderTargetSetup ( |
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color | Color Buffer(s) to set. | |
depth | Depth Buffer to set. | |
mipLevel | int | Mip Level to render to. |
return | System |
public RenderTargetSetup ( |
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color | Color Buffer(s) to set. | |
depth | Depth Buffer to set. | |
mipLevel | int | Mip Level to render to. |
face | CubemapFace | Cubemap face to render to. |
return | System |
public RenderTargetSetup ( |
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color | ||
depth | ||
mip | int | |
face | CubemapFace | |
colorLoad | RenderBufferLoadAction | |
colorStore | RenderBufferStoreAction | |
depthLoad | RenderBufferLoadAction | |
depthStore | RenderBufferStoreAction | |
return | System |
public RenderTargetSetup ( |
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color | ||
depth | ||
mipLevel | int | |
face | CubemapFace | |
depthSlice | int | |
return | System |
public RenderBufferLoadAction[] colorLoad | ||
return | RenderBufferLoadAction[] |
public RenderBufferStoreAction[] colorStore | ||
return | RenderBufferStoreAction[] |
public RenderBufferStoreAction depthStore | ||
return | RenderBufferStoreAction |