C# 클래스 UnityEngine.RenderTargetSetup

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공개 프로퍼티들

프로퍼티 타입 설명
color UnityEngine.RenderBuffer[]
colorLoad RenderBufferLoadAction[]
colorStore RenderBufferStoreAction[]
cubemapFace CubemapFace
depth RenderBuffer
depthLoad RenderBufferLoadAction
depthSlice int
depthStore RenderBufferStoreAction
mipLevel int

공개 메소드들

메소드 설명
RenderTargetSetup ( RenderBuffer color, RenderBuffer depth ) : System

Constructs RenderTargetSetup.

RenderTargetSetup ( RenderBuffer color, RenderBuffer depth, int mipLevel ) : System

Constructs RenderTargetSetup.

RenderTargetSetup ( RenderBuffer color, RenderBuffer depth, int mipLevel, CubemapFace face ) : System

Constructs RenderTargetSetup.

RenderTargetSetup ( RenderBuffer color, RenderBuffer depth, int mip, CubemapFace face, RenderBufferLoadAction colorLoad, RenderBufferStoreAction colorStore, RenderBufferLoadAction depthLoad, RenderBufferStoreAction depthStore ) : System
RenderTargetSetup ( RenderBuffer color, RenderBuffer depth, int mipLevel, CubemapFace face, int depthSlice ) : System

비공개 메소드들

메소드 설명
LoadActions ( RenderBuffer buf ) : RenderBufferLoadAction[]
StoreActions ( RenderBuffer buf ) : RenderBufferStoreAction[]

메소드 상세

RenderTargetSetup() 공개 메소드

Constructs RenderTargetSetup.

public RenderTargetSetup ( RenderBuffer color, RenderBuffer depth ) : System
color RenderBuffer Color Buffer(s) to set.
depth RenderBuffer Depth Buffer to set.
리턴 System

RenderTargetSetup() 공개 메소드

Constructs RenderTargetSetup.

public RenderTargetSetup ( RenderBuffer color, RenderBuffer depth, int mipLevel ) : System
color RenderBuffer Color Buffer(s) to set.
depth RenderBuffer Depth Buffer to set.
mipLevel int Mip Level to render to.
리턴 System

RenderTargetSetup() 공개 메소드

Constructs RenderTargetSetup.

public RenderTargetSetup ( RenderBuffer color, RenderBuffer depth, int mipLevel, CubemapFace face ) : System
color RenderBuffer Color Buffer(s) to set.
depth RenderBuffer Depth Buffer to set.
mipLevel int Mip Level to render to.
face CubemapFace Cubemap face to render to.
리턴 System

RenderTargetSetup() 공개 메소드

public RenderTargetSetup ( RenderBuffer color, RenderBuffer depth, int mip, CubemapFace face, RenderBufferLoadAction colorLoad, RenderBufferStoreAction colorStore, RenderBufferLoadAction depthLoad, RenderBufferStoreAction depthStore ) : System
color RenderBuffer
depth RenderBuffer
mip int
face CubemapFace
colorLoad RenderBufferLoadAction
colorStore RenderBufferStoreAction
depthLoad RenderBufferLoadAction
depthStore RenderBufferStoreAction
리턴 System

RenderTargetSetup() 공개 메소드

public RenderTargetSetup ( RenderBuffer color, RenderBuffer depth, int mipLevel, CubemapFace face, int depthSlice ) : System
color RenderBuffer
depth RenderBuffer
mipLevel int
face CubemapFace
depthSlice int
리턴 System

프로퍼티 상세

color 공개적으로 프로퍼티

Color Buffers to set.

public RenderBuffer[],UnityEngine color
리턴 UnityEngine.RenderBuffer[]

colorLoad 공개적으로 프로퍼티

Load Actions for Color Buffers. It will override any actions set on RenderBuffers themselves.

public RenderBufferLoadAction[] colorLoad
리턴 RenderBufferLoadAction[]

colorStore 공개적으로 프로퍼티

Store Actions for Color Buffers. It will override any actions set on RenderBuffers themselves.

public RenderBufferStoreAction[] colorStore
리턴 RenderBufferStoreAction[]

cubemapFace 공개적으로 프로퍼티

Cubemap face to render to.

public CubemapFace cubemapFace
리턴 CubemapFace

depth 공개적으로 프로퍼티

Depth Buffer to set.

public RenderBuffer,UnityEngine depth
리턴 RenderBuffer

depthLoad 공개적으로 프로퍼티

Load Action for Depth Buffer. It will override any actions set on RenderBuffer itself.

public RenderBufferLoadAction depthLoad
리턴 RenderBufferLoadAction

depthSlice 공개적으로 프로퍼티

Slice of a Texture3D or Texture2DArray to set as a render target.

public int depthSlice
리턴 int

depthStore 공개적으로 프로퍼티

Store Actions for Depth Buffer. It will override any actions set on RenderBuffer itself.

public RenderBufferStoreAction depthStore
리턴 RenderBufferStoreAction

mipLevel 공개적으로 프로퍼티

Mip Level to render to.

public int mipLevel
리턴 int