Méthode | Description | |
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CubemapArray ( int faceSize, int cubemapCount, TextureFormat format, bool mipmap ) : System |
Create a new cubemap array.
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CubemapArray ( int faceSize, int cubemapCount, TextureFormat format, bool mipmap, bool linear ) : System |
Create a new cubemap array.
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Méthode | Description | |
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Apply ( ) : void | ||
Apply ( [ updateMipmaps, [ makeNoLongerReadable ) : void | ||
Apply ( bool updateMipmaps ) : void | ||
GetPixels ( CubemapFace face, int arrayElement ) : Color[] | ||
GetPixels ( CubemapFace face, int arrayElement, [ miplevel ) : Color[] | ||
GetPixels32 ( CubemapFace face, int arrayElement ) : UnityEngine.Color32[] | ||
GetPixels32 ( CubemapFace face, int arrayElement, [ miplevel ) : UnityEngine.Color32[] | ||
Internal_Create ( [ mono, int faceSize, int cubemapCount, TextureFormat format, bool mipmap, bool linear ) : void | ||
SetPixels ( Color colors, CubemapFace face, int arrayElement ) : void | ||
SetPixels ( Color colors, CubemapFace face, int arrayElement, [ miplevel ) : void | ||
SetPixels32 ( |
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SetPixels32 ( |
public CubemapArray ( int faceSize, int cubemapCount, TextureFormat format, bool mipmap ) : System | ||
faceSize | int | Cubemap face size in pixels. |
cubemapCount | int | Number of elements in the cubemap array. |
format | TextureFormat | Format of the pixel data. |
mipmap | bool | Should mipmaps be created? |
Résultat | System |
public CubemapArray ( int faceSize, int cubemapCount, TextureFormat format, bool mipmap, bool linear ) : System | ||
faceSize | int | Cubemap face size in pixels. |
cubemapCount | int | Number of elements in the cubemap array. |
format | TextureFormat | Format of the pixel data. |
mipmap | bool | Should mipmaps be created? |
linear | bool | Does the texture contain non-color data (i.e. don't do any color space conversions when sampling)? Default is false. |
Résultat | System |