C# Class UnityEngine.CubemapArray

Class for handling Cubemap arrays.

Inheritance: Texture
ファイルを表示 Open project: CarlosHBC/UnityDecompiled Class Usage Examples

Public Methods

Method Description
CubemapArray ( int faceSize, int cubemapCount, TextureFormat format, bool mipmap ) : System

Create a new cubemap array.

CubemapArray ( int faceSize, int cubemapCount, TextureFormat format, bool mipmap, bool linear ) : System

Create a new cubemap array.

Private Methods

Method Description
Apply ( ) : void
Apply ( [ updateMipmaps, [ makeNoLongerReadable ) : void
Apply ( bool updateMipmaps ) : void
GetPixels ( CubemapFace face, int arrayElement ) : Color[]
GetPixels ( CubemapFace face, int arrayElement, [ miplevel ) : Color[]
GetPixels32 ( CubemapFace face, int arrayElement ) : UnityEngine.Color32[]
GetPixels32 ( CubemapFace face, int arrayElement, [ miplevel ) : UnityEngine.Color32[]
Internal_Create ( [ mono, int faceSize, int cubemapCount, TextureFormat format, bool mipmap, bool linear ) : void
SetPixels ( Color colors, CubemapFace face, int arrayElement ) : void
SetPixels ( Color colors, CubemapFace face, int arrayElement, [ miplevel ) : void
SetPixels32 ( Color32 colors, CubemapFace face, int arrayElement ) : void
SetPixels32 ( Color32 colors, CubemapFace face, int arrayElement, [ miplevel ) : void

Method Details

CubemapArray() public method

Create a new cubemap array.

public CubemapArray ( int faceSize, int cubemapCount, TextureFormat format, bool mipmap ) : System
faceSize int Cubemap face size in pixels.
cubemapCount int Number of elements in the cubemap array.
format TextureFormat Format of the pixel data.
mipmap bool Should mipmaps be created?
return System

CubemapArray() public method

Create a new cubemap array.

public CubemapArray ( int faceSize, int cubemapCount, TextureFormat format, bool mipmap, bool linear ) : System
faceSize int Cubemap face size in pixels.
cubemapCount int Number of elements in the cubemap array.
format TextureFormat Format of the pixel data.
mipmap bool Should mipmaps be created?
linear bool Does the texture contain non-color data (i.e. don't do any color space conversions when sampling)? Default is false.
return System