C# Class UnityEngine.SliderHandler

Afficher le fichier Open project: CarlosHBC/UnityDecompiled Class Usage Examples

Méthodes publiques

Méthode Description
Handle ( ) : float
SliderHandler ( Rect position, float currentValue, float size, float start, float end, GUIStyle slider, GUIStyle thumb, bool horiz, int id ) : System

Private Methods

Méthode Description
Clamp ( float value ) : float
ClampedCurrentValue ( ) : float
CurrentEvent ( ) : Event
CurrentEventType ( ) : EventType
CurrentScrollTroughSide ( ) : int
HorizontalThumbRect ( ) : Rect
IsEmptySlider ( ) : bool
MaxValue ( ) : float
MinValue ( ) : float
MousePosition ( ) : float
OnMouseDown ( ) : float
OnMouseDrag ( ) : float
OnMouseUp ( ) : float
OnRepaint ( ) : float
PageMovementValue ( ) : float
PageUpMovementBound ( ) : float
SliderState ( ) : UnityEngine.SliderState
StartDraggingWithValue ( float dragStartValue ) : void
SupportsPageMovements ( ) : bool
ThumbRect ( ) : Rect
ThumbSelectionRect ( ) : Rect
ThumbSize ( ) : float
ValueForCurrentMousePosition ( ) : float
ValuesPerPixel ( ) : float
VerticalThumbRect ( ) : Rect

Method Details

Handle() public méthode

public Handle ( ) : float
Résultat float

SliderHandler() public méthode

public SliderHandler ( Rect position, float currentValue, float size, float start, float end, GUIStyle slider, GUIStyle thumb, bool horiz, int id ) : System
position Rect
currentValue float
size float
start float
end float
slider GUIStyle
thumb GUIStyle
horiz bool
id int
Résultat System