C# 클래스 UnityEngine.SliderHandler

파일 보기 프로젝트 열기: CarlosHBC/UnityDecompiled 1 사용 예제들

공개 메소드들

메소드 설명
Handle ( ) : float
SliderHandler ( Rect position, float currentValue, float size, float start, float end, GUIStyle slider, GUIStyle thumb, bool horiz, int id ) : System

비공개 메소드들

메소드 설명
Clamp ( float value ) : float
ClampedCurrentValue ( ) : float
CurrentEvent ( ) : Event
CurrentEventType ( ) : EventType
CurrentScrollTroughSide ( ) : int
HorizontalThumbRect ( ) : Rect
IsEmptySlider ( ) : bool
MaxValue ( ) : float
MinValue ( ) : float
MousePosition ( ) : float
OnMouseDown ( ) : float
OnMouseDrag ( ) : float
OnMouseUp ( ) : float
OnRepaint ( ) : float
PageMovementValue ( ) : float
PageUpMovementBound ( ) : float
SliderState ( ) : UnityEngine.SliderState
StartDraggingWithValue ( float dragStartValue ) : void
SupportsPageMovements ( ) : bool
ThumbRect ( ) : Rect
ThumbSelectionRect ( ) : Rect
ThumbSize ( ) : float
ValueForCurrentMousePosition ( ) : float
ValuesPerPixel ( ) : float
VerticalThumbRect ( ) : Rect

메소드 상세

Handle() 공개 메소드

public Handle ( ) : float
리턴 float

SliderHandler() 공개 메소드

public SliderHandler ( Rect position, float currentValue, float size, float start, float end, GUIStyle slider, GUIStyle thumb, bool horiz, int id ) : System
position Rect
currentValue float
size float
start float
end float
slider GUIStyle
thumb GUIStyle
horiz bool
id int
리턴 System