Méthode |
Description |
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AddOffMeshLinks ( ) : void |
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CalculatePathInternal ( Vector3 sourcePosition, Vector3 targetPosition, int areaMask, NavMeshPath path ) : bool |
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GetAreaCost ( int areaIndex ) : float |
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GetAreaFromName ( string areaName ) : int |
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GetAvoidancePredictionTime ( ) : float |
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GetLayerCost ( int layer ) : float |
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GetNavMeshLayerFromName ( string layerName ) : int |
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GetPathfindingIterationsPerFrame ( ) : int |
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INTERNAL_CALL_CalculatePathInternal ( Vector3 &sourcePosition, Vector3 &targetPosition, int areaMask, NavMeshPath path ) : bool |
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INTERNAL_CALL_FindClosestEdge ( Vector3 &sourcePosition, NavMeshHit &hit, int areaMask ) : bool |
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INTERNAL_CALL_Raycast ( Vector3 &sourcePosition, Vector3 &targetPosition, NavMeshHit &hit, int areaMask ) : bool |
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INTERNAL_CALL_SamplePosition ( Vector3 &sourcePosition, NavMeshHit &hit, float maxDistance, int areaMask ) : bool |
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RestoreNavMesh ( ) : void |
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SetAreaCost ( int areaIndex, float cost ) : void |
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SetAvoidancePredictionTime ( float t ) : void |
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SetLayerCost ( int layer, float cost ) : void |
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SetPathfindingIterationsPerFrame ( int iter ) : void |
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Triangulate ( Vector3 &vertices, int &indices ) : void |
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TriangulateInternal ( ) : object |
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