Méthode | Description | |
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AddForce ( |
Apply a force to the rigidbody.
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AddForceAtPosition ( |
Apply a force at a given position in space.
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AddRelativeForce ( |
Adds a force to the rigidbody2D relative to its coordinate system.
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Cast ( |
All the Collider2D shapes attached to the Rigidbody2D are cast into the scene starting at each collider position ignoring the colliders attached to the same Rigidbody2D.
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OverlapPoint ( |
Check if any of the Rigidbody2D colliders overlap a point in space.
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Méthode | Description | |
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AddTorque ( float torque, [ mode ) : void | ||
Cast ( |
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INTERNAL_CALL_Cast ( |
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INTERNAL_CALL_OverlapPoint ( |
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IsTouchingLayers ( [ layerMask ) : bool | ||
SetDragBehaviour ( bool dragged ) : void |
public AddForce ( |
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force | Components of the force in the X and Y axes. | |
mode | [ | The method used to apply the specified force. |
Résultat | void |
public AddForceAtPosition ( |
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force | Components of the force in the X and Y axes. | |
position | Position in world space to apply the force. | |
mode | [ | The method used to apply the specified force. |
Résultat | void |
public AddRelativeForce ( |
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relativeForce | Components of the force in the X and Y axes. | |
mode | [ | The method used to apply the specified force. |
Résultat | void |
public Cast ( |
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direction | Vector representing the direction to cast each Collider2D shape. | |
results | Array to receive results. | |
distance | [ | Maximum distance over which to cast the shape(s). |
Résultat | int |
public OverlapPoint ( |
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point | A point in world space. | |
Résultat | bool |