Méthode |
Description |
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Apply ( ) : void |
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Apply ( [ updateMipmaps, [ makeNoLongerReadable ) : void |
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Apply ( bool updateMipmaps ) : void |
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GetPixels ( ) : Color[] |
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GetPixels ( [ miplevel ) : Color[] |
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GetPixels32 ( ) : UnityEngine.Color32[] |
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GetPixels32 ( [ miplevel ) : UnityEngine.Color32[] |
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Internal_Create ( [ mono, int width, int height, int depth, TextureFormat format, bool mipmap ) : void |
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SetPixels ( Color colors ) : void |
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SetPixels ( Color colors, [ miplevel ) : void |
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SetPixels32 ( Color32 colors ) : void |
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SetPixels32 ( Color32 colors, [ miplevel ) : void |
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