C# 클래스 UnityEngine.Texture3D

Class for handling 3D Textures, Use this to create.

상속: Texture
파일 보기 프로젝트 열기: CarlosHBC/UnityDecompiled 1 사용 예제들

공개 메소드들

메소드 설명
Texture3D ( int width, int height, int depth, TextureFormat format, bool mipmap ) : System

Create a new empty 3D Texture.

비공개 메소드들

메소드 설명
Apply ( ) : void
Apply ( [ updateMipmaps, [ makeNoLongerReadable ) : void
Apply ( bool updateMipmaps ) : void
GetPixels ( ) : Color[]
GetPixels ( [ miplevel ) : Color[]
GetPixels32 ( ) : UnityEngine.Color32[]
GetPixels32 ( [ miplevel ) : UnityEngine.Color32[]
Internal_Create ( [ mono, int width, int height, int depth, TextureFormat format, bool mipmap ) : void
SetPixels ( Color colors ) : void
SetPixels ( Color colors, [ miplevel ) : void
SetPixels32 ( Color32 colors ) : void
SetPixels32 ( Color32 colors, [ miplevel ) : void

메소드 상세

Texture3D() 공개 메소드

Create a new empty 3D Texture.

public Texture3D ( int width, int height, int depth, TextureFormat format, bool mipmap ) : System
width int Width of texture in pixels.
height int Height of texture in pixels.
depth int Depth of texture in pixels.
format TextureFormat Texture data format.
mipmap bool Should the texture have mipmaps?
리턴 System