C# (CSharp) HappyFunTimes 네임스페이스

클래스들

이름 설명
CmdNameAttribute
DNSAll
DirInfo
Direction
HFTCaptivePortalHandler
HFTCaptivePortalHandler.Session
HFTCheck
HFTCmdMessage
HFTConstants
HFTDnsRunner
HFTDnsRunnerHelper
HFTDnsServer
HFTDnsUtils
HFTEventProcessor
HFTGameGroup
HFTGameManager
HFTGlobalEventEmitter
HFTHappyFunTimesSettings
HFTHttpRequest
HFTHttpRequest.Options
HFTInstructions
HFTIpUtils
HFTLogger
HFTManager
HFTMessageAddFile
HFTMessageAssignAsClientForGame
HFTMessageCmd
HFTMessageCmdDataNameDB
HFTMessageGameDisconnect
HFTMessageGameStart
HFTMessageLog
HFTMessageSwitchGame
HFTMimeType
HFTPing
HFTPlayerManager
HFTPlayerManager.NetPlayerState
HFTPlayerManager.PlayerState
HFTReadme
HFTReadmeUtils
HFTReadmeUtils.Link
HFTReadmeUtils.Markdownish
HFTReadmeUtils.Snippets
HFTRedirectCmd
HFTRelayFromPlayerMessage
HFTRelayToGameMessage
HFTRelayToPlayerMessage
HFTRouter
HFTRuntimeOptions
HFTRuntimeOptions.HFTArgs
HFTSite
HFTSite.InformData
HFTSite.Informer
HFTSite.Options
HFTSite.SharedState
HFTSocket
HFTStartStopTest
HFTUtil
HFTWebFileLoader
HFTWebServer
HFTWebServer.LiveSettings
HFTWebServer.Redir
HFTWebServer.SystemSettings
HFTWebServerUtils
MainClass
MessageCmdData Deprecated? The only plus to this class is you define the command name once and then when you register it no need to specify the cmd name and if you send it no need to specify the command so in that sense it's a D.R.Y. thing Base class for all message data. Be sure to set the CmdName attribute
PlayerConnectMessageArgs
PlayerConnector
PlayerDisconnectMessageArgs
PlayerSpawner
PostCmd
RealNetPlayer This object represent the connections between a player's phone and this game.
RealNetPlayer.Options
RelayServerCmd
SpawnInfo