C# 클래스 HappyFunTimes.HFTGameGroup

파일 보기 프로젝트 열기: greggman/hft-unity-gamepad 1 사용 예제들

공개 메소드들

메소드 설명
AddPlayer ( HFTPlayer player, object data ) : HFTGame
AddPlayerToGame ( HFTPlayer player, string id, object data ) : HFTGame
AssignClient ( HFTSocket client, HFTRuntimeOptions data ) : HFTGame
BroadcastMessageToGames ( string senderId, string receiverId, object data ) : void
Close ( ) : void
HFTGameGroup ( string gameId, HFTGameManager relayServer ) : System
HasClient ( ) : bool
RemoveGame ( HFTGame game ) : void
SendMessageToGame ( string senderId, string receiverId, object data ) : void

비공개 메소드들

메소드 설명
DisconnectGames ( ) : void
GetAnyGame ( ) : HFTGame
GetGameById ( string id ) : HFTGame
GetNumPlayers ( ) : int
SendQuit ( ) : void
ShowInList ( ) : bool

메소드 상세

AddPlayer() 공개 메소드

public AddPlayer ( HFTPlayer player, object data ) : HFTGame
player HFTPlayer
data object
리턴 HFTGame

AddPlayerToGame() 공개 메소드

public AddPlayerToGame ( HFTPlayer player, string id, object data ) : HFTGame
player HFTPlayer
id string
data object
리턴 HFTGame

AssignClient() 공개 메소드

public AssignClient ( HFTSocket client, HFTRuntimeOptions data ) : HFTGame
client HFTSocket
data HFTRuntimeOptions
리턴 HFTGame

BroadcastMessageToGames() 공개 메소드

public BroadcastMessageToGames ( string senderId, string receiverId, object data ) : void
senderId string
receiverId string
data object
리턴 void

Close() 공개 메소드

public Close ( ) : void
리턴 void

HFTGameGroup() 공개 메소드

public HFTGameGroup ( string gameId, HFTGameManager relayServer ) : System
gameId string
relayServer HFTGameManager
리턴 System

HasClient() 공개 메소드

public HasClient ( ) : bool
리턴 bool

RemoveGame() 공개 메소드

public RemoveGame ( HFTGame game ) : void
game HFTGame
리턴 void

SendMessageToGame() 공개 메소드

public SendMessageToGame ( string senderId, string receiverId, object data ) : void
senderId string
receiverId string
data object
리턴 void