Method | Description | |
---|---|---|
AddPlayer ( HFTPlayer player, object data ) : HFTGame | ||
AddPlayerToGame ( HFTPlayer player, string id, object data ) : HFTGame | ||
AssignClient ( |
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BroadcastMessageToGames ( string senderId, string receiverId, object data ) : void | ||
Close ( ) : void | ||
HFTGameGroup ( string gameId, |
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HasClient ( ) : bool | ||
RemoveGame ( HFTGame game ) : void | ||
SendMessageToGame ( string senderId, string receiverId, object data ) : void |
Method | Description | |
---|---|---|
DisconnectGames ( ) : void | ||
GetAnyGame ( ) : HFTGame | ||
GetGameById ( string id ) : HFTGame | ||
GetNumPlayers ( ) : int | ||
SendQuit ( ) : void | ||
ShowInList ( ) : bool |
public AddPlayer ( HFTPlayer player, object data ) : HFTGame | ||
player | HFTPlayer | |
data | object | |
return | HFTGame |
public AddPlayerToGame ( HFTPlayer player, string id, object data ) : HFTGame | ||
player | HFTPlayer | |
id | string | |
data | object | |
return | HFTGame |
public AssignClient ( |
||
client | ||
data | ||
return | HFTGame |
public BroadcastMessageToGames ( string senderId, string receiverId, object data ) : void | ||
senderId | string | |
receiverId | string | |
data | object | |
return | void |
public HFTGameGroup ( string gameId, |
||
gameId | string | |
relayServer | ||
return | System |
public SendMessageToGame ( string senderId, string receiverId, object data ) : void | ||
senderId | string | |
receiverId | string | |
data | object | |
return | void |