C# 클래스 HappyFunTimes.PlayerSpawner

상속: UnityEngine.MonoBehaviour
파일 보기 프로젝트 열기: greggman/hft-unity-gamepad 1 사용 예제들

공개 프로퍼티들

프로퍼티 타입 설명
prefabToSpawnForPlayer UnityEngine.GameObject

공개 메소드들

메소드 설명
Awake ( ) : void
Cleanup ( ) : void
Connected ( object sender, EventArgs e ) : void
Disconnected ( object sender, EventArgs e ) : void
FailedToStart ( object sender, System e ) : void
FlushCurrentPlayers ( ) : void

Returns all the current players to the waiting list and gets new ones if any are waiting

OnApplicationExit ( ) : void
OnDestroy ( ) : void
ReturnPlayer ( NetPlayer netPlayer ) : void

Call this to rotate an active player out and start the next waiting player.

Start ( ) : void
StartConnection ( ) : void
StartGameServer ( object sender, System e ) : void
StartHappyFunTimes ( ) : void
StartLocalPlayer ( NetPlayer netPlayer, string name = "", object data = null ) : void
StartNewPlayer ( object sender, PlayerConnectMessageArgs e ) : void
StartPlayer ( NetPlayer netPlayer, object data ) : void
StopHappyFunTimes ( ) : void
Update ( ) : void

비공개 메소드들

메소드 설명
GetPrefab ( int ndx ) : GameObject

메소드 상세

Awake() 공개 메소드

public Awake ( ) : void
리턴 void

Cleanup() 공개 메소드

public Cleanup ( ) : void
리턴 void

Connected() 공개 메소드

public Connected ( object sender, EventArgs e ) : void
sender object
e System.EventArgs
리턴 void

Disconnected() 공개 메소드

public Disconnected ( object sender, EventArgs e ) : void
sender object
e System.EventArgs
리턴 void

FailedToStart() 공개 메소드

public FailedToStart ( object sender, System e ) : void
sender object
e System
리턴 void

FlushCurrentPlayers() 공개 메소드

Returns all the current players to the waiting list and gets new ones if any are waiting
public FlushCurrentPlayers ( ) : void
리턴 void

OnApplicationExit() 공개 메소드

public OnApplicationExit ( ) : void
리턴 void

OnDestroy() 공개 메소드

public OnDestroy ( ) : void
리턴 void

ReturnPlayer() 공개 메소드

Call this to rotate an active player out and start the next waiting player.
public ReturnPlayer ( NetPlayer netPlayer ) : void
netPlayer NetPlayer The NetPlayer of the player to return
리턴 void

Start() 공개 메소드

public Start ( ) : void
리턴 void

StartConnection() 공개 메소드

public StartConnection ( ) : void
리턴 void

StartGameServer() 공개 메소드

public StartGameServer ( object sender, System e ) : void
sender object
e System
리턴 void

StartHappyFunTimes() 공개 메소드

public StartHappyFunTimes ( ) : void
리턴 void

StartLocalPlayer() 공개 메소드

public StartLocalPlayer ( NetPlayer netPlayer, string name = "", object data = null ) : void
netPlayer NetPlayer
name string
data object
리턴 void

StartNewPlayer() 공개 메소드

public StartNewPlayer ( object sender, PlayerConnectMessageArgs e ) : void
sender object
e PlayerConnectMessageArgs
리턴 void

StartPlayer() 공개 메소드

public StartPlayer ( NetPlayer netPlayer, object data ) : void
netPlayer NetPlayer
data object
리턴 void

StopHappyFunTimes() 공개 메소드

public StopHappyFunTimes ( ) : void
리턴 void

Update() 공개 메소드

public Update ( ) : void
리턴 void

프로퍼티 상세

prefabToSpawnForPlayer 공개적으로 프로퍼티

public GameObject,UnityEngine prefabToSpawnForPlayer
리턴 UnityEngine.GameObject