메소드 | 설명 | |
---|---|---|
GetGameFile ( string path, byte &content ) : bool | ||
HFTWebServerUtils ( string gamePath ) : System | ||
SendContent ( WebSocketSharp.Net.HttpListenerResponse res, string path, byte content ) : void | ||
SendContent ( WebSocketSharp.Net.HttpListenerResponse res, string path, string content ) : void | ||
SendFile ( string path, WebSocketSharp.Net.HttpListenerRequest req, WebSocketSharp.Net.HttpListenerResponse res ) : bool | ||
SendJsonBytes ( WebSocketSharp.Net.HttpListenerResponse res, byte data ) : void |
public GetGameFile ( string path, byte &content ) : bool | ||
path | string | |
content | byte | |
리턴 | bool |
public HFTWebServerUtils ( string gamePath ) : System | ||
gamePath | string | |
리턴 | System |
public SendContent ( WebSocketSharp.Net.HttpListenerResponse res, string path, byte content ) : void | ||
res | WebSocketSharp.Net.HttpListenerResponse | |
path | string | |
content | byte | |
리턴 | void |
public SendContent ( WebSocketSharp.Net.HttpListenerResponse res, string path, string content ) : void | ||
res | WebSocketSharp.Net.HttpListenerResponse | |
path | string | |
content | string | |
리턴 | void |
public SendFile ( string path, WebSocketSharp.Net.HttpListenerRequest req, WebSocketSharp.Net.HttpListenerResponse res ) : bool | ||
path | string | |
req | WebSocketSharp.Net.HttpListenerRequest | |
res | WebSocketSharp.Net.HttpListenerResponse | |
리턴 | bool |
public SendJsonBytes ( WebSocketSharp.Net.HttpListenerResponse res, byte data ) : void | ||
res | WebSocketSharp.Net.HttpListenerResponse | |
data | byte | |
리턴 | void |