프로퍼티 | 타입 | 설명 | |
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players | UnityEngine.GameObject[] | ||
timeoutForDisconnectedPlayersToReconnect | int |
메소드 | 설명 | |
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Awake ( ) : void | ||
Cleanup ( ) : void | ||
Connected ( object sender, |
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Disconnected ( object sender, |
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FailedToStart ( object sender, System e ) : void | ||
FlushCurrentPlayers ( ) : void |
Returns all the current players to the waiting list and gets new ones if any are waiting
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OnApplicationExit ( ) : void | ||
OnDestroy ( ) : void | ||
PlayerConnector ( ) : System | ||
ReturnPlayer ( NetPlayer netPlayer ) : void |
Call this to rotate an active player out and start the next waiting player.
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Start ( ) : void | ||
StartConnection ( ) : void | ||
StartGameServer ( object sender, System e ) : void | ||
StartHappyFunTimes ( ) : void | ||
StopHappyFunTimes ( ) : void | ||
Update ( ) : void |
메소드 | 설명 | |
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GetPlayer ( int ndx ) : |
public Connected ( object sender, |
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sender | object | |
e | ||
리턴 | void |
public Disconnected ( object sender, |
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sender | object | |
e | ||
리턴 | void |
public FailedToStart ( object sender, System e ) : void | ||
sender | object | |
e | System | |
리턴 | void |
public ReturnPlayer ( NetPlayer netPlayer ) : void | ||
netPlayer | NetPlayer | The NetPlayer of the player to return |
리턴 | void |
public StartGameServer ( object sender, System e ) : void | ||
sender | object | |
e | System | |
리턴 | void |