C# (CSharp) Universe.Physics.BulletSPlugin Namespace

Сlasses

Name Description
BSAPITemplate
BSAPIUnman
BSAPIUnman.BSAPICPP
BSAPIUnman.BulletBodyUnman
BSAPIUnman.BulletConstraintUnman
BSAPIUnman.BulletShapeUnman
BSAPIUnman.BulletWorldUnman
BSAPIXNA
BSAPIXNA.BulletBodyXNA
BSAPIXNA.BulletConstraintXNA
BSAPIXNA.BulletShapeXNA
BSAPIXNA.BulletWorldXNA
BSActor Each physical object can have 'actors' who are pushing the object around. This can be used for hover, locking axis, making vehicles, etc. Each physical object can have multiple actors acting on it. An actor usually registers itself with physics scene events (pre-step action) and modifies the parameters on the host physical object.
BSActorAvatarMove
BSActorCollection
BSActorLockAxis
BSActorMoveToTarget
BSActorSetForce
BSActorSetTorque
BSCharacter
BSConstraint
BSConstraint6Dof
BSConstraintCollection
BSConstraintConeTwist
BSConstraintHinge
BSConstraintSlider
BSConstraintSpring
BSDynamics
BSFMotor
BSLinkset
BSLinkset.BSLinkInfo
BSLinksetCompound
BSLinksetCompoundInfo
BSLinksetConstraints
BSLinksetConstraints.BSLinkInfoConstraint
BSLinksetInfo
BSMaterials
BSMotor
BSPIDVMotor
BSPhysObject
BSPlugin Entry for a port of Bullet (http://bulletphysics.org/) to Universe. This module interfaces to an unmanaged C++ library which makes the actual calls into the Bullet physics engine. The unmanaged library is found in opensim-libs::trunk/unmanaged/BulletSim/. The unmanaged library is compiled and linked statically with Bullet to create BulletSim.dll and libBulletSim.so (for both 32 and 64 bit).
BSPrim
BSPrimDisplaced
BSPrimLinkable
BSScene
BSScene.TaintCallbackEntry
BSShape
BSShapeAvatar
BSShapeCollection
BSShapeCollection.HullDesc
BSShapeCollection.MeshDesc
BSShapeCompound
BSShapeConvexHull
BSShapeGImpact
BSShapeHull
BSShapeMesh
BSShapeNative
BSShapeNull
BSTerrainHeightmap
BSTerrainManager
BSTerrainMesh
BSTerrainMesh.HeightMapGetter
BSTerrainPhys
BSVMotor
BulletBody
BulletConstraint
BulletHMapInfo
BulletShape
BulletSimData
BulletWorld
CollisionDesc
CollisionTypeFilterGroup
ConfigurationParameters
EntityProperties
ExtendedPhysics
HACDParams
MaterialAttributes
RaycastHit
ShapeData
ShapeInfoInfo
SimMotionState
SweepHit