Méthode |
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BSTerrainMesh ( BSScene physicsScene, System.Vector3 regionBase, uint id ) : System |
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BSTerrainMesh ( BSScene physicsScene, System.Vector3 regionBase, uint id, System.Vector3 regionSize ) : System |
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BSTerrainMesh ( BSScene physicsScene, System.Vector3 regionBase, uint id, float initialMap, System.Vector3 minCoords, System.Vector3 maxCoords ) : System |
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ConvertHeightmapToMesh ( BSScene physicsScene, float heightMap, int sizeX, int sizeY, System.Vector3 extentBase, int &indicesCountO, int &indicesO, int &verticesCountO, float &verticesO ) : bool |
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ConvertHeightmapToMesh2 ( BSScene physicsScene, float heightMap, int sizeX, int sizeY, int magnification, System.Vector3 extent, System.Vector3 extentBase, int &indicesCountO, int &indicesO, int &verticesCountO, float &verticesO ) : bool |
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Dispose ( ) : void |
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GetTerrainHeightAtXYZ ( System.Vector3 pos ) : float |
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GetWaterLevelAtXYZ ( System.Vector3 pos ) : float |
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