C# Class Universe.Physics.BulletSPlugin.BSActorAvatarMove

Inheritance: BSActor
Afficher le fichier Open project: Virtual-Universe/Virtual-Universe Class Usage Examples

Méthodes publiques

Méthode Description
BSActorAvatarMove ( BSScene physicsScene, BSPhysObject pObj, string actorName ) : System
Dispose ( ) : void
Refresh ( ) : void
RemoveBodyDependencies ( ) : void
SetVelocityAndTarget ( OpenMetaverse vel, OpenMetaverse targ, bool inTaintTime, int targetValueDecayTimeScale ) : void

Private Methods

Méthode Description
ActivateAvatarMove ( ) : void
ComputeStairCorrection ( float stepUp ) : OpenMetaverse.Vector3
DeactivateAvatarMove ( ) : void
Mover ( float timeStep ) : void
Process_OnPreUpdateProperty ( EntityProperties &entprop ) : void
SetVelocityAndTargetInternal ( OpenMetaverse vel, OpenMetaverse targ, bool inTaintTime, int targetValueDecayTimeScale ) : void
WalkUpStairs ( ) : OpenMetaverse.Vector3

Method Details

BSActorAvatarMove() public méthode

public BSActorAvatarMove ( BSScene physicsScene, BSPhysObject pObj, string actorName ) : System
physicsScene BSScene
pObj BSPhysObject
actorName string
Résultat System

Dispose() public méthode

public Dispose ( ) : void
Résultat void

Refresh() public méthode

public Refresh ( ) : void
Résultat void

RemoveBodyDependencies() public méthode

public RemoveBodyDependencies ( ) : void
Résultat void

SetVelocityAndTarget() public méthode

public SetVelocityAndTarget ( OpenMetaverse vel, OpenMetaverse targ, bool inTaintTime, int targetValueDecayTimeScale ) : void
vel OpenMetaverse
targ OpenMetaverse
inTaintTime bool
targetValueDecayTimeScale int
Résultat void