C# 클래스 Universe.Physics.BulletSPlugin.BSActorAvatarMove

상속: BSActor
파일 보기 프로젝트 열기: Virtual-Universe/Virtual-Universe 1 사용 예제들

공개 메소드들

메소드 설명
BSActorAvatarMove ( BSScene physicsScene, BSPhysObject pObj, string actorName ) : System
Dispose ( ) : void
Refresh ( ) : void
RemoveBodyDependencies ( ) : void
SetVelocityAndTarget ( OpenMetaverse vel, OpenMetaverse targ, bool inTaintTime, int targetValueDecayTimeScale ) : void

비공개 메소드들

메소드 설명
ActivateAvatarMove ( ) : void
ComputeStairCorrection ( float stepUp ) : OpenMetaverse.Vector3
DeactivateAvatarMove ( ) : void
Mover ( float timeStep ) : void
Process_OnPreUpdateProperty ( EntityProperties &entprop ) : void
SetVelocityAndTargetInternal ( OpenMetaverse vel, OpenMetaverse targ, bool inTaintTime, int targetValueDecayTimeScale ) : void
WalkUpStairs ( ) : OpenMetaverse.Vector3

메소드 상세

BSActorAvatarMove() 공개 메소드

public BSActorAvatarMove ( BSScene physicsScene, BSPhysObject pObj, string actorName ) : System
physicsScene BSScene
pObj BSPhysObject
actorName string
리턴 System

Dispose() 공개 메소드

public Dispose ( ) : void
리턴 void

Refresh() 공개 메소드

public Refresh ( ) : void
리턴 void

RemoveBodyDependencies() 공개 메소드

public RemoveBodyDependencies ( ) : void
리턴 void

SetVelocityAndTarget() 공개 메소드

public SetVelocityAndTarget ( OpenMetaverse vel, OpenMetaverse targ, bool inTaintTime, int targetValueDecayTimeScale ) : void
vel OpenMetaverse
targ OpenMetaverse
inTaintTime bool
targetValueDecayTimeScale int
리턴 void