C# Class Universe.Physics.BulletSPlugin.BSPrimLinkable

Inheritance: BSPrimDisplaced
Afficher le fichier Open project: Virtual-Universe/Virtual-Universe Class Usage Examples

Méthodes publiques

Свойство Type Description
SomeCollisionSimulationStep long

Méthodes publiques

Méthode Description
BSPrimLinkable ( uint localID, String primName, BSScene parent_scene, OpenMetaverse pos, OpenMetaverse size, OpenMetaverse rotation, PrimitiveBaseShape pbs, bool pisPhysical, int material, float friction, float restitution, float gravityMultiplier, float density ) : System
Collide ( uint collidingWith, BSPhysObject collidee, OpenMetaverse contactPoint, OpenMetaverse contactNormal, float pentrationDepth ) : bool
Delink ( ) : void
Destroy ( ) : void
Link ( PhysicsActor obj ) : void
UpdatePhysicalParameters ( ) : void
UpdateProperties ( EntityProperties entprop ) : void

Méthodes protégées

Méthode Description
MakeDynamic ( bool makeStatic ) : void
RemoveBodyDependencies ( ) : void

Method Details

BSPrimLinkable() public méthode

public BSPrimLinkable ( uint localID, String primName, BSScene parent_scene, OpenMetaverse pos, OpenMetaverse size, OpenMetaverse rotation, PrimitiveBaseShape pbs, bool pisPhysical, int material, float friction, float restitution, float gravityMultiplier, float density ) : System
localID uint
primName String
parent_scene BSScene
pos OpenMetaverse
size OpenMetaverse
rotation OpenMetaverse
pbs PrimitiveBaseShape
pisPhysical bool
material int
friction float
restitution float
gravityMultiplier float
density float
Résultat System

Collide() public méthode

public Collide ( uint collidingWith, BSPhysObject collidee, OpenMetaverse contactPoint, OpenMetaverse contactNormal, float pentrationDepth ) : bool
collidingWith uint
collidee BSPhysObject
contactPoint OpenMetaverse
contactNormal OpenMetaverse
pentrationDepth float
Résultat bool

Delink() public méthode

public Delink ( ) : void
Résultat void

Destroy() public méthode

public Destroy ( ) : void
Résultat void

Link() public méthode

public Link ( PhysicsActor obj ) : void
obj Universe.Framework.Physics.PhysicsActor
Résultat void

MakeDynamic() protected méthode

protected MakeDynamic ( bool makeStatic ) : void
makeStatic bool
Résultat void

RemoveBodyDependencies() protected méthode

protected RemoveBodyDependencies ( ) : void
Résultat void

UpdatePhysicalParameters() public méthode

public UpdatePhysicalParameters ( ) : void
Résultat void

UpdateProperties() public méthode

public UpdateProperties ( EntityProperties entprop ) : void
entprop EntityProperties
Résultat void

Property Details

SomeCollisionSimulationStep public_oe property

public long SomeCollisionSimulationStep
Résultat long