C# Class Universe.Physics.BulletSPlugin.BSActor

Each physical object can have 'actors' who are pushing the object around. This can be used for hover, locking axis, making vehicles, etc. Each physical object can have multiple actors acting on it. An actor usually registers itself with physics scene events (pre-step action) and modifies the parameters on the host physical object.
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Méthodes publiques

Méthode Description
BSActor ( BSScene physicsScene, BSPhysObject pObj, string actorName ) : System
Dispose ( ) : void
Refresh ( ) : void
RemoveBodyDependencies ( ) : void
SetEnabled ( bool setEnabled ) : void

Method Details

BSActor() public méthode

public BSActor ( BSScene physicsScene, BSPhysObject pObj, string actorName ) : System
physicsScene BSScene
pObj BSPhysObject
actorName string
Résultat System

Dispose() public abstract méthode

public abstract Dispose ( ) : void
Résultat void

Refresh() public abstract méthode

public abstract Refresh ( ) : void
Résultat void

RemoveBodyDependencies() public abstract méthode

public abstract RemoveBodyDependencies ( ) : void
Résultat void

SetEnabled() public méthode

public SetEnabled ( bool setEnabled ) : void
setEnabled bool
Résultat void