C# Class Universe.Physics.BulletSPlugin.BSActor

Each physical object can have 'actors' who are pushing the object around. This can be used for hover, locking axis, making vehicles, etc. Each physical object can have multiple actors acting on it. An actor usually registers itself with physics scene events (pre-step action) and modifies the parameters on the host physical object.
Show file Open project: Virtual-Universe/Virtual-Universe Class Usage Examples

Public Methods

Method Description
BSActor ( BSScene physicsScene, BSPhysObject pObj, string actorName ) : System
Dispose ( ) : void
Refresh ( ) : void
RemoveBodyDependencies ( ) : void
SetEnabled ( bool setEnabled ) : void

Method Details

BSActor() public method

public BSActor ( BSScene physicsScene, BSPhysObject pObj, string actorName ) : System
physicsScene BSScene
pObj BSPhysObject
actorName string
return System

Dispose() public abstract method

public abstract Dispose ( ) : void
return void

Refresh() public abstract method

public abstract Refresh ( ) : void
return void

RemoveBodyDependencies() public abstract method

public abstract RemoveBodyDependencies ( ) : void
return void

SetEnabled() public method

public SetEnabled ( bool setEnabled ) : void
setEnabled bool
return void