C# 클래스 Universe.Physics.BulletSPlugin.BSActor

Each physical object can have 'actors' who are pushing the object around. This can be used for hover, locking axis, making vehicles, etc. Each physical object can have multiple actors acting on it. An actor usually registers itself with physics scene events (pre-step action) and modifies the parameters on the host physical object.
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공개 메소드들

메소드 설명
BSActor ( BSScene physicsScene, BSPhysObject pObj, string actorName ) : System
Dispose ( ) : void
Refresh ( ) : void
RemoveBodyDependencies ( ) : void
SetEnabled ( bool setEnabled ) : void

메소드 상세

BSActor() 공개 메소드

public BSActor ( BSScene physicsScene, BSPhysObject pObj, string actorName ) : System
physicsScene BSScene
pObj BSPhysObject
actorName string
리턴 System

Dispose() 공개 추상적인 메소드

public abstract Dispose ( ) : void
리턴 void

Refresh() 공개 추상적인 메소드

public abstract Refresh ( ) : void
리턴 void

RemoveBodyDependencies() 공개 추상적인 메소드

public abstract RemoveBodyDependencies ( ) : void
리턴 void

SetEnabled() 공개 메소드

public SetEnabled ( bool setEnabled ) : void
setEnabled bool
리턴 void