C# Class Universe.Physics.BulletSPlugin.BSConstraintSpring

Inheritance: BSConstraint6Dof
Afficher le fichier Open project: Virtual-Universe/Virtual-Universe Class Usage Examples

Méthodes publiques

Méthode Description
BSConstraintSpring ( BulletWorld world, BulletBody obj1, BulletBody obj2, Vector3 frame1Loc, Quaternion frame1Rot, Vector3 frame2Loc, Quaternion frame2Rot, bool useLinearReferenceFrameA, bool disableCollisionsBetweenLinkedBodies ) : OpenMetaverse
SetAxisEnable ( int pIndex, bool pAxisEnable ) : bool
SetDamping ( int pIndex, float pDamping ) : bool
SetEquilibriumPoint ( Vector3 linearEq, Vector3 angularEq ) : bool
SetEquilibriumPoint ( int pIndex, float pEqPoint ) : bool
SetStiffness ( int pIndex, float pStiffness ) : bool

Method Details

BSConstraintSpring() public méthode

public BSConstraintSpring ( BulletWorld world, BulletBody obj1, BulletBody obj2, Vector3 frame1Loc, Quaternion frame1Rot, Vector3 frame2Loc, Quaternion frame2Rot, bool useLinearReferenceFrameA, bool disableCollisionsBetweenLinkedBodies ) : OpenMetaverse
world BulletWorld
obj1 BulletBody
obj2 BulletBody
frame1Loc Vector3
frame1Rot Quaternion
frame2Loc Vector3
frame2Rot Quaternion
useLinearReferenceFrameA bool
disableCollisionsBetweenLinkedBodies bool
Résultat OpenMetaverse

SetAxisEnable() public méthode

public SetAxisEnable ( int pIndex, bool pAxisEnable ) : bool
pIndex int
pAxisEnable bool
Résultat bool

SetDamping() public méthode

public SetDamping ( int pIndex, float pDamping ) : bool
pIndex int
pDamping float
Résultat bool

SetEquilibriumPoint() public méthode

public SetEquilibriumPoint ( Vector3 linearEq, Vector3 angularEq ) : bool
linearEq Vector3
angularEq Vector3
Résultat bool

SetEquilibriumPoint() public méthode

public SetEquilibriumPoint ( int pIndex, float pEqPoint ) : bool
pIndex int
pEqPoint float
Résultat bool

SetStiffness() public méthode

public SetStiffness ( int pIndex, float pStiffness ) : bool
pIndex int
pStiffness float
Résultat bool