C# 클래스 Universe.Physics.BulletSPlugin.BSConstraintSpring

상속: BSConstraint6Dof
파일 보기 프로젝트 열기: Virtual-Universe/Virtual-Universe 1 사용 예제들

공개 메소드들

메소드 설명
BSConstraintSpring ( BulletWorld world, BulletBody obj1, BulletBody obj2, Vector3 frame1Loc, Quaternion frame1Rot, Vector3 frame2Loc, Quaternion frame2Rot, bool useLinearReferenceFrameA, bool disableCollisionsBetweenLinkedBodies ) : OpenMetaverse
SetAxisEnable ( int pIndex, bool pAxisEnable ) : bool
SetDamping ( int pIndex, float pDamping ) : bool
SetEquilibriumPoint ( Vector3 linearEq, Vector3 angularEq ) : bool
SetEquilibriumPoint ( int pIndex, float pEqPoint ) : bool
SetStiffness ( int pIndex, float pStiffness ) : bool

메소드 상세

BSConstraintSpring() 공개 메소드

public BSConstraintSpring ( BulletWorld world, BulletBody obj1, BulletBody obj2, Vector3 frame1Loc, Quaternion frame1Rot, Vector3 frame2Loc, Quaternion frame2Rot, bool useLinearReferenceFrameA, bool disableCollisionsBetweenLinkedBodies ) : OpenMetaverse
world BulletWorld
obj1 BulletBody
obj2 BulletBody
frame1Loc Vector3
frame1Rot Quaternion
frame2Loc Vector3
frame2Rot Quaternion
useLinearReferenceFrameA bool
disableCollisionsBetweenLinkedBodies bool
리턴 OpenMetaverse

SetAxisEnable() 공개 메소드

public SetAxisEnable ( int pIndex, bool pAxisEnable ) : bool
pIndex int
pAxisEnable bool
리턴 bool

SetDamping() 공개 메소드

public SetDamping ( int pIndex, float pDamping ) : bool
pIndex int
pDamping float
리턴 bool

SetEquilibriumPoint() 공개 메소드

public SetEquilibriumPoint ( Vector3 linearEq, Vector3 angularEq ) : bool
linearEq Vector3
angularEq Vector3
리턴 bool

SetEquilibriumPoint() 공개 메소드

public SetEquilibriumPoint ( int pIndex, float pEqPoint ) : bool
pIndex int
pEqPoint float
리턴 bool

SetStiffness() 공개 메소드

public SetStiffness ( int pIndex, float pStiffness ) : bool
pIndex int
pStiffness float
리턴 bool