이름 | 설명 |
---|---|
Bone | |
BoneDeform | |
BoundingVolume | |
Camera | Represents camera object |
Color4b | |
ColorVertex | |
FaceData | |
Frustum | |
GLAvatar | |
GLMesh | Subclass of LindenMesh that adds vertex, index, and texture coordinate arrays suitable for pushing direct to OpenGL |
GLMesh.GLData | |
GLMesh.LODMesh | |
GraphicsPreferences | |
ImageUtils | |
Math3D | |
MeshToOBJ | |
Perlin | |
RHelp | |
RenderAvatar | |
RenderPrimitive | |
RenderTerrain | |
SceneObject | Base class for all scene objects |
SceneWindow | |
Shader | |
ShaderProgram | |
TerrainSplat | |
TextureAnimationInfo | Class handling texture animations |
TextureInfo | |
TextureLoadItem | |
VFSblock | |
VisualParamEx | |
VisualParamEx.VolumeDeform | |
VisualParamEx.driven | |
animationwrapper | |
attachment_point | |
frmPrimWorkshop | |
joint | |
skeleton | |
skeleton.binBVHJointState | |
staticVFS |