Имя |
Описание |
AirstreamShieldArea |
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AnimationController |
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Arc |
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ArcMeshGenerator |
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ArcRing |
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AttachNodeBaseData |
Persistent static data for an attach node position for a ModelBaseData. These instances will be copied into the live model data class into an AttachNodeData instance, which includes utility methods for updating the node position and has non-readonly fields for run-time manipulation. |
BoiloffData |
|
BoiloffResourceData |
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CylinderMeshGenerator |
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DockingPortFixAddon |
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EngineClusterLayoutData |
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EngineClusterLayoutMountData |
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FairingContainer |
Generic procedural fairing container |
FairingData |
|
FairingUpdateData |
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FloatCurveEntry |
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FuelTypes |
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HeatShieldType |
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LightData |
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MeshBuilder |
Generic mesh-building class; input each vert and triangle as created, it will take care of creating the actual mesh and calculating tangents |
ModelGUISelection |
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ModelNode |
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ModelNodeData |
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ModelSwitchData |
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ModelSwitchGroup |
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ModuleSelectionGUI |
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PanelArcGroup |
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ParachuteModelData |
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ProceduralCylinderModel |
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ProceduralModel |
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ResourceListEntry |
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SRBModelData |
Data for the main segment models for the SRB |
SRBNozzleData |
Data for an srb nozzle, including gimbal adjustment data and ISP curve adjustment. |
SSTUActionData |
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SSTUAirstreamShield |
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SSTUAnimData |
Wrapper class for the data to manage a single animation, including animation speed and layers, and min/max time handling (default to 0-1 normalized time) |
SSTUAnimateControlled |
Generic animation module intended to be controlled by other PartModules. Does not include any GUI or direct-user-interactivity; all state changes must be initiated from external sources |
SSTUAnimateEngineHeat |
|
SSTUAnimateLight |
Responsible for config-based simple lighting animation. Cannot/does not move transforms (hanlded through link to SSTUAnimateControlled). Intended handle float-curve based animations for emissive and light-transform setups. Loop animation will play from front-back-front-back, etc; front (start) should be the same state as the end as the on animation (not enforced...) |
SSTUAnimateUsable |
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SSTUAssetBundleShaderLoader |
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SSTUAttachNodeUtils |
Utility class for methods that manipulate part attach nodes. |
SSTUConfigNodeUtils |
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SSTUConstraint |
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SSTUControlTransform |
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SSTUDatabase |
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SSTUDecal |
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SSTUDecalSwitch |
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SSTUDeployableEngine |
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SSTUDockingPortFix |
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SSTUDragCubeRenderer |
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SSTUEngineLayout |
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SSTUEngineLayoutMountOption |
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SSTUEnginePosition |
Individual engine position and rotation entry for an engine layout. There may be many of these in any particular layout. |
SSTUEventData |
|
SSTUFieldData |
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SSTUFieldManipulationData |
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SSTUFieldManipulator |
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SSTUFlagDecal |
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SSTUInflatable |
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SSTULockedConstraint |
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SSTULookConstraint |
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SSTUModInterop |
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SSTUModelConstraint |
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SSTUModelFix |
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SSTUModelSwitch |
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SSTUModelSwitch2 |
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SSTUModularBooster |
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SSTUModularEngineCluster |
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SSTUModularFuelTank |
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SSTUModularHeatShield |
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SSTUModularParachute |
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SSTUModularStationCore |
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SSTUNodeFairing |
Procedrually created (and adjustable/configurable) replacement for engine fairings, or any other part-attached fairing. |
SSTUNodeFairingData |
|
SSTUParachuteDefinition |
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SSTUParachuteDefinitions |
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SSTUProceduralDecoupler |
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SSTUResizableFairing |
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SSTUResourceBoiloff |
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SSTUResourceList |
Will be the base class for manipulating resources in a part, including cross-module manipulation. |
SSTUSelectableNodes |
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SSTUSolarPanelDeployable |
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SSTUSolarPanelDeployable.PivotData |
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SSTUSolarPanelDeployable.SuncatcherData |
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SSTUStockInterop |
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SSTUTextureSwitch |
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SSTUUpgradeTest |
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SSTUVesselStats |
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SSTUVolumeContainer |
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SSTUWeldingDockingPort |
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ShaderProperty |
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SolarData |
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SolarPosition |
|
StageData |
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TankModelData |
|
TankSet |
|
TechLimit |
|
TextureData |
|
TextureSet |
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ThrustCurveEditorGUI |
|
ThrustCurvePreset |
|
UVArea |
Represents an area of a texture to be used by a set of faces. Faces will be mapped to this area depending upon the type of mapping selected (straight or circular) |
UVMap |
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Vertex |
Data class to represent a single complete vertex, including normal, UV and index data |
VolumeContainerGUI |
|
VolumeRatioEntry |
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