Метод | Описание | |
---|---|---|
GetModuleCost ( float defaultCost, ModifierStagingSituation sit ) : float | ||
GetModuleCostChangeWhen ( ) : ModifierChangeWhen | ||
GetModuleMass ( float defaultMass, ModifierStagingSituation sit ) : float | ||
GetModuleMassChangeWhen ( ) : ModifierChangeWhen | ||
OnDestroy ( ) : void | ||
OnLoad ( |
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OnStart ( StartState state ) : void | ||
Start ( ) : void |
Метод | Описание | |
---|---|---|
decoupleFromBase ( ) : void | ||
doWeld ( Part otherPort, |
||
getBasePart ( ) : Part | ||
getDockPart ( ) : Part | ||
initialize ( ) : void | ||
onAnimStateChanged ( AnimState newState ) : void | ||
onDiameterChanged ( BaseField field, System obj ) : void | ||
onDock ( Part>.GameEvents |
||
onSnapChanged ( BaseField field, System obj ) : void | ||
onSnapToggled ( BaseField field, System obj ) : void | ||
selfDestruct ( ) : void | ||
setDiameterFromEditor ( float newDiameter, bool updateSymmetry ) : void | ||
setupPartAttachNodes ( Part thisWeld, Part otherWeld, AttachNode thisNode, AttachNode otherNode ) : void | ||
updateDragCubes ( ) : void | ||
updateGUI ( ) : void | ||
updateModelScale ( ) : void | ||
updatePartCost ( ) : void | ||
updatePartMass ( ) : void | ||
weldEvent ( ) : void |
public GetModuleCost ( float defaultCost, ModifierStagingSituation sit ) : float | ||
defaultCost | float | |
sit | ModifierStagingSituation | |
Результат | float |
public GetModuleCostChangeWhen ( ) : ModifierChangeWhen | ||
Результат | ModifierChangeWhen |
public GetModuleMass ( float defaultMass, ModifierStagingSituation sit ) : float | ||
defaultMass | float | |
sit | ModifierStagingSituation | |
Результат | float |
public GetModuleMassChangeWhen ( ) : ModifierChangeWhen | ||
Результат | ModifierChangeWhen |
public OnLoad ( |
||
node | ||
Результат | void |
public OnStart ( StartState state ) : void | ||
state | StartState | |
Результат | void |