Метод | Описание | |
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FixedUpdate ( ) : void | ||
OnActive ( ) : void | ||
OnLoad ( |
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OnStart ( StartState state ) : void |
Метод | Описание | |
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applyPhysicsDrag ( ) : void | ||
calcDragArea ( ) : float | ||
canDrogueDeploy ( ) : bool | ||
canMainDeploy ( ) : bool | ||
cutChuteAction ( KSPActionParam param ) : void | ||
cutChuteEvent ( ) : void | ||
deployChuteAction ( KSPActionParam param ) : void | ||
deployChuteEvent ( ) : void | ||
enableChuteRenders ( bool drogue, bool main ) : void | ||
getDragForce ( ) : Vector3 | ||
getDragPoint ( ) : Vector3 |
Returns part relative drag-point, drag will be applied at this point on the part (relative to model origin), in the direction of the global drag vector
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initialize ( ) : void | ||
initializeModels ( ) : void |
create the models, and restore them to their saved/default state
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isDrogueChuteDeployed ( ) : bool | ||
isDrogueCut ( ) : bool | ||
isDrogueReady ( ) : bool | ||
isMainChuteDeployed ( ) : bool | ||
isMainReady ( ) : bool | ||
loadConfigData ( |
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removeParachuteCap ( String name, bool jettison ) : void | ||
setChuteState ( ChuteState newState ) : void | ||
shouldAutoCutLandedSpeed ( ) : bool | ||
shouldDeploy ( float height, bool ray ) : bool | ||
shouldDeployDrogue ( ) : bool | ||
shouldDeployMains ( ) : bool | ||
shouldDeployRadarAlt ( float height ) : bool | ||
shouldDeploySeaLevelAlt ( float height ) : bool | ||
shouldDestroyDrogue ( ) : bool | ||
shouldDestroyMain ( ) : bool | ||
updateDeployAnimation ( |
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updateDeployAnimation ( |
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updateFlight ( ) : void | ||
updateGuiState ( ) : void | ||
updateParachuteStats ( ) : void |
Updates internal cached vars for external physical state -- velocity, dynamic pressure, etc.
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updateParachuteTargets ( Vector3 wind ) : void |
public OnLoad ( |
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node | ||
Результат | void |
public OnStart ( StartState state ) : void | ||
state | StartState | |
Результат | void |