Свойство | Тип | Описание | |
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gimbalAdjustmentRange | float | ||
gimbalDefaultOrientation | |||
gimbalFlightRange | float | ||
gimbalTransformName | String | ||
thrustTransformName | String |
Метод | Описание | |
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SRBNozzleData ( |
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getGimbalTransform ( ) : |
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getThrustTransform ( ) : |
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setupTransformDefaults ( |
Positions the input thrust transform as a child of the models existing gimbal transform in the same orientation as the models existing thrust transform.
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updateGimbalRotation ( Vector3 worldAxis, float newRotation ) : void |
Resets the gimbal to its default orientation, and then applies newRotation to it as a direct rotation around the input world axis
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public SRBNozzleData ( |
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node | ||
Результат | System |
public getGimbalTransform ( ) : |
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Результат |
public getThrustTransform ( ) : |
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Результат |
public setupTransformDefaults ( |
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partThrustTransform | ||
partGimbalTransform | ||
Результат | void |
public updateGimbalRotation ( Vector3 worldAxis, float newRotation ) : void | ||
worldAxis | Vector3 | |
newRotation | float | |
Результат | void |
public Quaternion,UnityEngine gimbalDefaultOrientation | ||
Результат |