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설명 |
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SRBNozzleData ( ConfigNode node ) : System |
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getGimbalTransform ( ) : Transform |
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getThrustTransform ( ) : Transform |
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setupTransformDefaults ( Transform partThrustTransform, Transform partGimbalTransform ) : void |
Positions the input thrust transform as a child of the models existing gimbal transform in the same orientation as the models existing thrust transform. |
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updateGimbalRotation ( Vector3 worldAxis, float newRotation ) : void |
Resets the gimbal to its default orientation, and then applies newRotation to it as a direct rotation around the input world axis |
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