Name |
Description |
AirstreamShieldArea |
|
AnimationController |
|
Arc |
|
ArcMeshGenerator |
|
ArcRing |
|
AttachNodeBaseData |
Persistent static data for an attach node position for a ModelBaseData. These instances will be copied into the live model data class into an AttachNodeData instance, which includes utility methods for updating the node position and has non-readonly fields for run-time manipulation. |
BoiloffData |
|
BoiloffResourceData |
|
CylinderMeshGenerator |
|
DockingPortFixAddon |
|
EngineClusterLayoutData |
|
EngineClusterLayoutMountData |
|
FairingContainer |
Generic procedural fairing container |
FairingData |
|
FairingUpdateData |
|
FloatCurveEntry |
|
FuelTypes |
|
HeatShieldType |
|
LightData |
|
MeshBuilder |
Generic mesh-building class; input each vert and triangle as created, it will take care of creating the actual mesh and calculating tangents |
ModelGUISelection |
|
ModelNode |
|
ModelNodeData |
|
ModelSwitchData |
|
ModelSwitchGroup |
|
ModuleSelectionGUI |
|
PanelArcGroup |
|
ParachuteModelData |
|
ProceduralCylinderModel |
|
ProceduralModel |
|
ResourceListEntry |
|
SRBModelData |
Data for the main segment models for the SRB |
SRBNozzleData |
Data for an srb nozzle, including gimbal adjustment data and ISP curve adjustment. |
SSTUActionData |
|
SSTUAirstreamShield |
|
SSTUAnimData |
Wrapper class for the data to manage a single animation, including animation speed and layers, and min/max time handling (default to 0-1 normalized time) |
SSTUAnimateControlled |
Generic animation module intended to be controlled by other PartModules. Does not include any GUI or direct-user-interactivity; all state changes must be initiated from external sources |
SSTUAnimateEngineHeat |
|
SSTUAnimateLight |
Responsible for config-based simple lighting animation. Cannot/does not move transforms (hanlded through link to SSTUAnimateControlled). Intended handle float-curve based animations for emissive and light-transform setups. Loop animation will play from front-back-front-back, etc; front (start) should be the same state as the end as the on animation (not enforced...) |
SSTUAnimateUsable |
|
SSTUAssetBundleShaderLoader |
|
SSTUAttachNodeUtils |
Utility class for methods that manipulate part attach nodes. |
SSTUConfigNodeUtils |
|
SSTUConstraint |
|
SSTUControlTransform |
|
SSTUDatabase |
|
SSTUDecal |
|
SSTUDecalSwitch |
|
SSTUDeployableEngine |
|
SSTUDockingPortFix |
|
SSTUDragCubeRenderer |
|
SSTUEngineLayout |
|
SSTUEngineLayoutMountOption |
|
SSTUEnginePosition |
Individual engine position and rotation entry for an engine layout. There may be many of these in any particular layout. |
SSTUEventData |
|
SSTUFieldData |
|
SSTUFieldManipulationData |
|
SSTUFieldManipulator |
|
SSTUFlagDecal |
|
SSTUInflatable |
|
SSTULockedConstraint |
|
SSTULookConstraint |
|
SSTUModInterop |
|
SSTUModelConstraint |
|
SSTUModelFix |
|
SSTUModelSwitch |
|
SSTUModelSwitch2 |
|
SSTUModularBooster |
|
SSTUModularEngineCluster |
|
SSTUModularFuelTank |
|
SSTUModularHeatShield |
|
SSTUModularParachute |
|
SSTUModularStationCore |
|
SSTUNodeFairing |
Procedrually created (and adjustable/configurable) replacement for engine fairings, or any other part-attached fairing. |
SSTUNodeFairingData |
|
SSTUParachuteDefinition |
|
SSTUParachuteDefinitions |
|
SSTUProceduralDecoupler |
|
SSTUResizableFairing |
|
SSTUResourceBoiloff |
|
SSTUResourceList |
Will be the base class for manipulating resources in a part, including cross-module manipulation. |
SSTUSelectableNodes |
|
SSTUSolarPanelDeployable |
|
SSTUSolarPanelDeployable.PivotData |
|
SSTUSolarPanelDeployable.SuncatcherData |
|
SSTUStockInterop |
|
SSTUTextureSwitch |
|
SSTUUpgradeTest |
|
SSTUVesselStats |
|
SSTUVolumeContainer |
|
SSTUWeldingDockingPort |
|
ShaderProperty |
|
SolarData |
|
SolarPosition |
|
StageData |
|
TankModelData |
|
TankSet |
|
TechLimit |
|
TextureData |
|
TextureSet |
|
ThrustCurveEditorGUI |
|
ThrustCurvePreset |
|
UVArea |
Represents an area of a texture to be used by a set of faces. Faces will be mapped to this area depending upon the type of mapping selected (straight or circular) |
UVMap |
|
Vertex |
Data class to represent a single complete vertex, including normal, UV and index data |
VolumeContainerGUI |
|
VolumeRatioEntry |
|