Property | Type | Description | |
---|---|---|---|
edgesUV | |||
insideUV | |||
outsideUV |
Method | Description | |
---|---|---|
ArcMeshGenerator ( Vector3 offset, int sides, int panels, float startAngle, float endAngle, float thickness, bool colliders, int facesPerCollider ) : System | ||
addArc ( float height, float radius ) : void | ||
generatePanels ( |
||
generatePanels ( |
Method | Description | |
---|---|---|
generatePanelGroups ( ) : void |
public ArcMeshGenerator ( Vector3 offset, int sides, int panels, float startAngle, float endAngle, float thickness, bool colliders, int facesPerCollider ) : System | ||
offset | Vector3 | |
sides | int | |
panels | int | |
startAngle | float | |
endAngle | float | |
thickness | float | |
colliders | bool | |
facesPerCollider | int | |
return | System |
public addArc ( float height, float radius ) : void | ||
height | float | |
radius | float | |
return | void |
public generatePanels ( |
||
parent | ||
return | UnityEngine.GameObject[] |
public generatePanels ( |
||
parent | ||
pivot | Vector3 | |
return | UnityEngine.GameObject[] |