프로퍼티 | 타입 | 설명 | |
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edgesUV | |||
insideUV | |||
outsideUV |
메소드 | 설명 | |
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ArcMeshGenerator ( Vector3 offset, int sides, int panels, float startAngle, float endAngle, float thickness, bool colliders, int facesPerCollider ) : System | ||
addArc ( float height, float radius ) : void | ||
generatePanels ( |
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generatePanels ( |
메소드 | 설명 | |
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generatePanelGroups ( ) : void |
public ArcMeshGenerator ( Vector3 offset, int sides, int panels, float startAngle, float endAngle, float thickness, bool colliders, int facesPerCollider ) : System | ||
offset | Vector3 | |
sides | int | |
panels | int | |
startAngle | float | |
endAngle | float | |
thickness | float | |
colliders | bool | |
facesPerCollider | int | |
리턴 | System |
public addArc ( float height, float radius ) : void | ||
height | float | |
radius | float | |
리턴 | void |
public generatePanels ( |
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parent | ||
리턴 | UnityEngine.GameObject[] |
public generatePanels ( |
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parent | ||
pivot | Vector3 | |
리턴 | UnityEngine.GameObject[] |