이름 |
설명 |
CPUGenerator |
|
CUDAGenerator |
|
CUDANoiseCube |
|
Camera |
Allows observing the scene with the mouse and keyboard. |
DefaultRenderer |
|
DirectComputeConstantBuffer |
|
DirectComputeGenerator |
|
DirectComputeNoiseCube |
|
DirectComputePrefixScan |
|
FrameworkForm |
Simplifies usage of SlimDX. |
Helper |
Defines a class with various helper functions. |
NoiseCube |
Allows retrieving interpolated values from a three-dimensional noise table. |
PerformanceTimer |
Allows high-resolution time measurement. |
PostProcess |
This object can apply various effects on textures using compute shaders. |
PostProcessSettings |
Defines settings used in making post process effects. |
Program |
Main program class. |
ProgramForm |
Contains main application skeleton. |
QuadRenderer |
This object can render texture onto screen. |
RenderTarget |
This object is used in post process techniques. Scene can be rendered into its texture. |
ShaderPrecompiler |
|
SkyCube |
This object can generate and render sky effect using perlin noise algorithm. |
TexturePack |
Contains textures related to each other. |
Voxel |
Represents a structure used to compute terrain geometry. |
VoxelCube |
Contains functions used to compute voxel mesh triangles based on voxel weight values. |
VoxelMesh |
|
VoxelMeshContainer |
|
VoxelMeshSettings |
Contains variables used in voxel terrain shader program. |
VoxelMeshVertex |
Represents a voxel mesh structure stored in vertex buffer. |